2D Model Based

PLAXIS 2D/3D 2023.2 (23.02.00.1059)  Software

Posted by scutter at Aug. 7, 2023
PLAXIS 2D/3D 2023.2 (23.02.00.1059)

PLAXIS 2D/3D 2023.2 (23.02.00.1059) | 4.2 Gb

The PLAXIS development team is pleased to announce the availability of PLAXIS 2D/3D 2023.2 (23.02.00.1059). Perform advanced finite element or limit equilibrium analysis of soil and rock deformation and stability, as well as soil structure interaction, groundwater, and heat flow.

A Practical Introduction To 2D River Modelling In Hec-Ras  eBooks & eLearning

Posted by ELK1nG at Oct. 15, 2022
A Practical Introduction To 2D River Modelling In Hec-Ras

A Practical Introduction To 2D River Modelling In Hec-Ras
Last updated 3/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.29 GB | Duration: 8h 11m

A step-by-step guide to building, running and interpreting 2D models using RAS Mapper in HEC-RAS
Leonardo da Vinci's Flying Machines: Paper Airplanes Based on the Great Master's Sketches: That Really Fly!

Leonardo da Vinci's Flying Machines: Paper Airplanes Based on the Great Master's Sketches: That Really Fly! (13 Printable projects; Easy-to-follow instructions) by Andrew Dewar
English | November 27th, 2019 | ISBN: 0804852243 | 63 pages | EPUB | 31.36 MB

Visionary Renaissance genius Leonardo da Vinci designed and sketched many inventions that were centuries ahead of their time. He was obsessed with flight theory and aerodynamics, so many of his drawings were of innovative flying machines—most of which were never built during his lifetime. They existed only as ideas in da Vinci's fertile imagination and as sketches in his famous notebooks—until now!

Simple and Advanced Topics of Animating 2D Characters  eBooks & eLearning

Posted by naag at Nov. 11, 2017
Simple and Advanced Topics of Animating 2D Characters

Simple and Advanced Topics of Animating 2D Characters
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 3.5 Hours | Lec: 20 | 497 MB
Genre: eLearning | Language: English

A comprehensive and easy to learn guide to make 2D bone-based characters from scratch.
Rapid Prototyping Software for Avionics Systems: Model-oriented Approaches for Complex Systems Certification

Rapid Prototyping Software for Avionics Systems: Model-oriented Approaches for Complex Systems Certification by Nicolas Larrieu
English | PDF | 2014 | 145 Pages | ISBN : 1848217641 | 4.29 MB

The design, implementation and validation of avionics and aeronautical systems have become extremely complex tasks due to the increase of functionalities that are deployed in current avionics systems and the need to be able certify them before putting them into production.

PLAXIS 2D CONNECT Edition V20  Software

Posted by scutter at March 29, 2020
PLAXIS 2D CONNECT Edition V20

PLAXIS 2D CONNECT Edition V20 | 764.2 mb

The PLAXIS product team has unveiled PLAXIS 2D CONNECT Edition V20 is a powerful and user friendly finite element package intended for two-dimensional analysis of deformation and stability in geotechnical engineering and rock mechanics.

Point Cloud Data Fusion for Enhancing 2D Urban Flood Modelling  eBooks & eLearning

Posted by ksveta6 at Aug. 17, 2017
Point Cloud Data Fusion for Enhancing 2D Urban Flood Modelling

Point Cloud Data Fusion for Enhancing 2D Urban Flood Modelling by Vorawit Meesuk
2017 | ISBN: 1138306177 | English | 270 pages | PDF | 14 MB

Building a 2D Game Physics Engine: Using HTML5 and JavaScript (Repost)  eBooks & eLearning

Posted by AvaxGenius at Sept. 27, 2017
Building a 2D Game Physics Engine: Using HTML5 and JavaScript (Repost)

Building a 2D Game Physics Engine: Using HTML5 and JavaScript By Michael Tanaya, Huaming Chen, Jebediah Pavleas, Kelvin Sung
English | PDF | 2017 | 129 Pages | ISBN : 1484225821 | 2.41 MB

Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body behaviors; detect and resolve rigid body collisions; and simulate collision responses after the collisions.

Building a 2D Game Physics Engine: Using HTML5 and JavaScript [Repost]  eBooks & eLearning

Posted by hill0 at Sept. 27, 2017
Building a 2D Game Physics Engine: Using HTML5 and JavaScript [Repost]

Building a 2D Game Physics Engine: Using HTML5 and JavaScript by Michael Tanaya
English | 13 Jan. 2017 | ISBN: 1484225821 | 136 Pages | EPUB | 1.15 MB

Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies,

Building a 2D Game Physics Engine: Using HTML5 and JavaScript [Repost]  eBooks & eLearning

Posted by ChrisRedfield at June 13, 2019
Building a 2D Game Physics Engine: Using HTML5 and JavaScript [Repost]

Michael Tanaya, Huaming Chen, Jebediah Pavleas, Kelvin Sung - Building a 2D Game Physics Engine: Using HTML5 and JavaScript
Published: 2017-01-13 | ISBN: 1484225821 | PDF | 116 pages | 2.41 MB