Computer Games And New Media Cultures: A Handbook of Digital Games Studie

Computer Games and New Media Cultures: A Handbook of Digital Games Studies  eBooks & eLearning

Posted by ChrisRedfield at Nov. 25, 2013
Computer Games and New Media Cultures: A Handbook of Digital Games Studies

Johannes Fromme, ‎Alexander Unger - Computer Games and New Media Cultures: A Handbook of Digital Games Studies
Published: 2012-05-25 | ISBN: 9400727763 | PDF | 400 pages | 11 MB
Computer Games and New Media Cultures: A Handbook of Digital Games Studies [Repost]

Computer Games and New Media Cultures: A Handbook of Digital Games Studies by Johannes Fromme
English | May 25, 2012 | ISBN: 9400727763 | 710 Pages | PDF | 11 MB

Digital gaming is today a significant economic phenomenon as well as being an intrinsic part of a convergent media culture in postmodern societies. Its ubiquity, as well as the sheer volume of hours young people spend gaming, should make it ripe for urgent academic enquiry, yet the subject was a research backwater until the turn of the millennium. Even today, as tens of millions of young people spend their waking hours manipulating avatars and gaming characters on computer screens, the subject is still treated with scepticism in some academic circles. This handbook aims to reflect the relevance and value of studying digital games, now the subject of a growing number of studies, surveys, conferences and publications.

Electronic Iran: The Cultural Politics of an Online Evolution (New Directions in International Studies)

Electronic Iran: The Cultural Politics of an Online Evolution (New Directions in International Studies) by Niki Akhavan
English | Dec. 25, 2013 | ISBN: 0813561922 | 160 Pages | PDF | 1 MB

Electronic Iran introduces the concept of the Iranian Internet, a framework that captures interlinked, transnational networks of virtual and offline spaces.
Taking her cues from early Internet ethnographies that stress the importance of treating the Internet as both a site and product of cultural production, accounts in media studies that highlight the continuities between old and new media, and a range of works that have made critical interventions in the field of Iranian studies, Niki Akhavan traces key developments and confronts conventional wisdom about digital media in general, and contemporary Iranian culture and politics in particular.

Games Cultures: Computer Games As New Media  eBooks & eLearning

Posted by tot167 at Sept. 26, 2008
Games Cultures: Computer Games As New Media

Jon Dovey, Helen W. Kennedy “Games Cultures: Computer Games As New Media"
Open University Press | 2006-05-30 | ISBN: 033521357X | 184 pages | PDF | 1,3 MB

Game Cultures: Computer Games As New Media (Repost)  eBooks & eLearning

Posted by DZ123 at March 6, 2018
Game Cultures: Computer Games As New Media (Repost)

Jon Dovey, "Game Cultures: Computer Games As New Media"
English | 2006 | ISBN: 033521357X | PDF | pages: 183 | 1.4 mb

Game Cultures: Computer Games As New Media [Repost]  eBooks & eLearning

Posted by ChrisRedfield at Aug. 20, 2014
Game Cultures: Computer Games As New Media [Repost]

Jon Dovey, Helen Kennedy - Game Cultures: Computer Games As New Media
Published: 2006-05-01 | ISBN: 033521357X, 0335213588 | PDF | 184 pages | 3 MB

Handbook of Digital Games and Entertainment Technologies  eBooks & eLearning

Posted by Underaglassmoon at Sept. 18, 2016
Handbook of Digital Games and Entertainment Technologies

Handbook of Digital Games and Entertainment Technologies
Springer | Engineering | Aug. 10 2016 | ISBN-10: 9814560499 | 1362 pages | pdf | 29.91 mb

Editors: Nakatsu, Ryohei, Rauterberg, Matthias, Ciancarini, Paolo (Eds.)
First major reference work presenting a comprehensive overview to the field of games and entertainment technologies
Covers many different topics in games and entertainment which are interdisciplinary, this includes technology, design/art, and sociology
Organized to cater for students, academics and professionals from diverse scientific and engineering communities
Written by foremost experts from the field

Guide to Computer Animation: for tv, games, multimedia and web (Repost)  eBooks & eLearning

Posted by leonardo78 at Nov. 20, 2015
Guide to Computer Animation: for tv, games, multimedia and web (Repost)

Guide to Computer Animation: for tv, games, multimedia and web (Focal Press Visual Effects and Animation)
Publisher: Focal Press | 2002 | ISBN: 0240516710 | 264 pages | PDF | 11,5 MB

Any questions you have about 2D or 3D animation in this new digital age are answered in this comprehensive guide for all budding digital animators, games artists and media production students. It is lavishly illustrated with inspirational colour throughout to show you what you can achieve.

Guide to Computer Animation: for tv, games, multimedia and web (Repost)  eBooks & eLearning

Posted by melia at April 11, 2012
Guide to Computer Animation: for tv, games, multimedia and web (Repost)

Marcia Kuperberg, "Guide to Computer Animation: for tv, games, multimedia and web"
Publisher: Focal Press | 2002 | ISBN: 0240516710 | Pages: 264 | PDF | 11,6 MB

Disney Stories: Getting to Digital, Second Edition  eBooks & eLearning

Posted by AvaxGenius at Oct. 20, 2020
Disney Stories: Getting to Digital, Second Edition

Disney Stories: Getting to Digital, Second Edition by Krystina Madej
English | PDF,EPUB | 2020 | 247 Pages | ISBN : 3030427374 | 11.9 MB

The second edition of Disney Stories: Getting to Digital will be of interest to lovers of Disney history and also to lovers of Hollywood history in general. The first edition was planned as a short history of the companies evolution from analog storytelling to a digital online presence that closed the chapter on early Disney films with the release of the groundbreaking Snow White.