Computer Systems: A Programmer's Perspective

Game Programming Golden Rules (Game Development Series) (Repost)  eBooks & eLearning

Posted by yurii1982 at Dec. 1, 2009
Game Programming Golden Rules (Game Development Series) (Repost)

Game Programming Golden Rules (Game Development Series)
Publisher: Charles River Media | ISBN: 1584503068 | edition 2005 | PDF | 383 pages | 31,09 mb

Writing computer games is hard. Games today are complex projects that involve large teams of specialized artists and programmers. These teams are perpetually pushing technology beyond its boundaries and stretching their skills to the max. To alleviate these problems, Game Programming Golden Rules presents a series of nine "Golden Rules" that help define a methodology for creating a modern game. Each rule is written as a simple principle and covered from the perspective of how it works in the overall structure of a game project. The rules cover a variety of topics from embracing C++ and scripting, to the resource pipeline, finite state machines, and optimization.
The order in which the rules are presented was carefully chosen, so that each rule presents a topic that is then put to use in later rules. Many of the rules involve empowering the designers and artists to put their own content directly into the game, bypassing the need for a programmers involvement beyond the initial setup. This frees up the programmers time to concentrate on creating the systems that make the game, rather than focusing on the output of these systems. By the end of the book, you will have deeper confidence and a more profound understanding of the essential techniques of game programming and how the theory of these techniques interlocks. This is an excellent resource for the entire development team.

PNG: The Definitive Guide (O'Reilly Nutshell)  eBooks & eLearning

Posted by farokhi84 at Sept. 4, 2006
PNG: The Definitive Guide (O'Reilly Nutshell)

PNG: The Definitive Guide (O'Reilly Nutshell) , Author(s): Greg Roelofs | Publisher : O'Reilly | ISBN : 1565925424 | PDF | 1.33 MB | 354 pages | 1999

Game Programming Golden Rules (Game Development Series) by Martin Brownlow  eBooks & eLearning

Posted by Alexpal at March 27, 2007
Game Programming Golden Rules (Game Development Series) by  Martin Brownlow

Game Programming Golden Rules (Game Development Series) by Martin Brownlow (Author)
Publisher: Charles River Media; 1 edition (March 12, 2004) | ISBN-10: 1584503068 | PDF | 50 Mb | 164 pages

Writing computer games is hard. Games today are complex projects that involve large teams of specialized artists and programmers. These teams are perpetually pushing technology beyond its boundaries and stretching their skills to the max. To alleviate these problems, Game Programming Golden Rules presents a series of nine "Golden Rules" that help define a methodology for creating a modern game. Each rule is written as a simple principle and covered from the perspective of how it works in the overall structure of a game project. The rules cover a variety of topics from embracing C++ and scripting, to the resource pipeline, finite state machines, and optimization.

Computers and Programming (Ferguson Career Launcher) (repost)  eBooks & eLearning

Posted by interes at Dec. 30, 2013
Computers and Programming (Ferguson Career Launcher) (repost)

Computers and Programming (Ferguson Career Launcher) by Lisa McCoy
English | 2010-07 | ISBN: 0816079501 | PDF | 153 pages | 4,6 MB

Computer programmers and software developers are employed in nearly every industry in the United States. The computer systems design and related services industry is projected to be among the fastest-growing industries in the economy over the 2006 to 2016 period.

Computers and Programming (Ferguson Career Launcher (Hardcover)) (Repost)  eBooks & eLearning

Posted by leonardo78 at June 14, 2017
Computers and Programming (Ferguson Career Launcher (Hardcover)) (Repost)

Computers and Programming (Ferguson Career Launcher (Hardcover)) by Lisa McCoy
2010 | ISBN: 0816079501 | 153 pages | PDF | 2 MB

Computer programmers and software developers are employed in nearly every industry in the United States. The computer systems design and related services industry is projected to be among the fastest-growing industries in the economy over the 2006 to 2016 period.

Computers and Programming (repost)  eBooks & eLearning

Posted by Book-er at June 8, 2012
Computers and Programming (repost)

Lisa McCoy - Computers and Programming
English | 2010-07 | ISBN: 0816079501 | PDF | 153 pages | 4.59 MB

Computer programmers and software developers are employed in nearly every industry in the United States. The computer systems design and related services industry is projected to be among the fastest-growing industries in the economy over the 2006 to 2016 period. Computer technology is constantly changing, and there is always demand for skilled, knowledgeable workers who can keep up with new programs, practices, and equipment. Because computer use is so pervasive, it is possible for programmers to find opportunities in almost any field of interest.

Raspberry Pi-Tastic: Getting started with the Raspberry Pi 3 micro computer  eBooks & eLearning

Posted by naag at March 24, 2017
Raspberry Pi-Tastic: Getting started with the Raspberry Pi 3 micro computer

Raspberry Pi-Tastic: Getting started with the Raspberry Pi 3 micro computer
2017 | English | ASIN: B06XT7FZCP | 267 pages | PDF + EPUB (conv) | 5.63 Mb

Learn OpenGL with Python for Graphics and Games  eBooks & eLearning

Posted by Sigha at Feb. 14, 2025
Learn OpenGL with Python for Graphics and Games

Learn OpenGL with Python for Graphics and Games
2023-08-08
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English (US) | Size: 7.57 GB | Duration: 13h 58m

Develop a superior knowledge of vertex shader hardware rendering of 3D graphics.

Building Automated Trading Systems: With an Introduction to Visual C++.NET 2005 [Repost]  eBooks & eLearning

Posted by ChrisRedfield at Jan. 4, 2014
Building Automated Trading Systems: With an Introduction to Visual C++.NET 2005 [Repost]

Benjamin Van Vliet - Building Automated Trading Systems: With an Introduction to Visual C++.NET 2005
Published: 2007-03-21 | ISBN: 0750682515 | PDF | 336 pages | 3 MB

Learn OpenGL with Python for Graphics and Games  eBooks & eLearning

Posted by BlackDove at April 6, 2022
Learn OpenGL with Python for Graphics and Games

Learn OpenGL with Python for Graphics and Games
Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.72 GB | Duration: 13h 59m


Develop a superior knowledge of vertex shader hardware rendering of 3D graphics.