Gnomon Workshop Character Design For Games And Animation Vol 1 (2010 Eng) (repost)

The Gnomon Workshop - Character Design for Games and Animation Vol.1 [repost]  eBooks & eLearning

Posted by ParRus at Feb. 11, 2012
The Gnomon Workshop - Character Design for Games and Animation Vol.1 [repost]

The Gnomon Workshop - Character Design for Games and Animation Vol.1
Flash Video | English | FLV | 1080 x 720 | VP6 ~3127 kbps | 24.000 fps
MPEG Audio | 96 kbps | 22.05 KHz | 1 channel | 1h 45mn | 1.52 GB
Genre: Video Training / Drawing

In this first of two DVDs, Cameron Davis discusses character design at its most fundamental. He begins with basic design theory, color and shape, and shows how to use them to visually tell a story with a character. Beginning with a loose story, Cameron takes you through his thought process when designing for games or animation. From brainstorming to loose sketching, reference gathering and silhouette studies, Cameron shows all the stages of ideation and ends with a finished line drawing that is ready for color.
The Gnomon Workshop - Character Design for Games and Animation Vol.1

The Gnomon Workshop - Character Design for Games and Animation Vol.1
English | VP6F 1280x720 | MP3 96 Kbps | 1.51 GB
Genre: eLearning

In this first of two DVDs, Cameron Davis discusses character design at its most fundamental. He begins with basic design theory, color and shape, and shows how to use them to visually tell a story with a character. Beginning with a loose story, Cameron takes you through his thought process when designing for games or animation. From brainstorming to loose sketching, reference gathering and silhouette studies, Cameron shows all the stages of ideation and ends with a finished line drawing that is ready for color.
The Gnomon Workshop - Character Design for Games and Animation Vol.2

The Gnomon Workshop - Character Design for Games and Animation Vol.2
English | VP6F 1024x768 | MP3 48 Kbps | 794 MB
Genre: eLearning

In this second of two DVDs, Cameron Davis discusses how he brings a character to life by fleshing out the design in Adobe Photoshop®. Not merely coloring, the design continues to evolve in the digital stage. Cameron takes you step-by-step through this process, covering Photoshop techniques, color studies and color theory, and understanding the psychology of audience reaction.
Concept Design Workshop - Environment Design for Games and Film Vol 1 & 2 by James Paick

Concept Design Workshop - Environment Design for Games and Film Vol 1 & 2 by James Paick
English | .MP4 | yuv420p, 1280x720, 1498 kb/s, 25.00 fps | aac, 48000 Hz, 2 ch | 3.76GB
Genre: eLearning

JAMES PAICK has worked for many of today’s top entertainment companies for clients such as Naughty Dog, NCsoft, Trion, Sony Computer Entertainment America, Liquid Entertainment, EA, Sucker Punch Studios, and Turbine Studios. His past projects include PREY 2, RIFT, TRON: Evolution, inFAMOUS, Uncharted 2: Among Thieves and Rise of the Argonauts

Character Design for Games and Animation Volume 2 [repost]  eBooks & eLearning

Posted by ParRus at April 7, 2015
Character Design for Games and Animation Volume 2 [repost]

Character Design for Games and Animation Volume 2
DVDRip | English | FLV | 1024 x 768 | VP6 ~1403 Kbps | 15 fps
MP3 | 128 kbps | 22.05 KHz | 1 channel | ~2 hours | 794.3 MB
Genre: Video Tutorial / Drawing

In this second of two DVDs, Cameron Davis discusses how he brings a character to life by fleshing out the design in Adobe Photoshop®. Not merely coloring, the design continues to evolve in the digital stage. Cameron takes you step-by-step through this process, covering Photoshop techniques, color studies and color theory, and understanding the psychology of audience reaction.

Creative Character Design for Games and Animation  eBooks & eLearning

Posted by hill0 at Aug. 2, 2023
Creative Character Design for Games and Animation

Creative Character Design for Games and Animation
English | 2023 | ISBN: 1032152966 | 136 Pages | EPUB (True) | 11 MB

Creative Character Design for Games and Animation  eBooks & eLearning

Posted by Free butterfly at June 19, 2024
Creative Character Design for Games and Animation

Creative Character Design for Games and Animation by Jenny Harder
English | May 31, 2023 | ISBN: 1032152966 | 128 pages | MOBI | 12 Mb

Creative Character Design for Games and Animation  eBooks & eLearning

Posted by yoyoloit at March 20, 2023
Creative Character Design for Games and Animation

Creative Character Design for Games and Animation
by Jenny Harder

English | 2023 | ISBN: ‎ 1032152966 | 137 pages | True PDF | 24.13 MB

Gnomon Workshop - Character Design for Production  Movies

Posted by Alexpal at Feb. 16, 2010
Gnomon Workshop - Character Design for Production

Gnomon Workshop - Character Design for Production
149 min | 1 Gb

BEHIND THE SCENES (BTS) is a new and exciting DVD series developed to showcase the creation of a game cinematic sequence. The series follows a team of artists as they demonstrate their production techniques from concept phase to final rendered animation. In this first chapter, concept artist Peter Han designs the lead character Geo, a seasoned veteran of numerous infiltration missions. Peter demonstrates his process for quick sketching, character exploration, prop design, gathering reference and producing orthographics and final illustrations for the 3D modelers. This DVD features production meetings with Art Director Mark Goerner, as he provides design direction for Geo.

Gnomon Workshop - Character Design for Production  Movies

Posted by Alexpal at July 29, 2010
Gnomon Workshop - Character Design for Production

Gnomon Workshop - Character Design for Production
149 min | 1 Gb | eLearning

BEHIND THE SCENES (BTS) is a new and exciting DVD series developed to showcase the creation of a game cinematic sequence. The series follows a team of artists as they demonstrate their production techniques from concept phase to final rendered animation. In this first chapter, concept artist Peter Han designs the lead character Geo, a seasoned veteran of numerous infiltration missions. Peter demonstrates his process for quick sketching, character exploration, prop design, gathering reference and producing orthographics and final illustrations for the 3D modelers. This DVD features production meetings with Art Director Mark Goerner, as he provides design direction for Geo.