Introduction to 3D Game Programming With Directx 10 (repost)

Introduction to 3D Game Programming with DirectX 12 (Repost)  eBooks & eLearning

Posted by step778 at April 9, 2019
Introduction to 3D Game Programming with DirectX 12 (Repost)

Frank Luna, "Introduction to 3D Game Programming with DirectX 12"
2016 | pages: 900 | ISBN: 1942270062 | EPUB | 13,5 mb

Introduction to 3D Game Programming with DirectX 11 (repost)  eBooks & eLearning

Posted by andr1078 at Sept. 3, 2017
Introduction to 3D Game Programming with DirectX 11 (repost)

Frank Luna "Introduction to 3D Game Programming with DirectX 11"
2012 | ISBN: 1936420228 | English | 600 pages | PDF | 23.9 MB

Introduction to 3D Game Programming with DirectX 9. [Repost]  eBooks & eLearning

Posted by Free butterfly at Dec. 1, 2017
Introduction to 3D Game Programming with DirectX 9. [Repost]

Introduction to 3D Game Programming with DirectX 9.0 by Frank D. Luna
English | 30 May 2003 | ISBN: 1556229135 | 421 Pages | PDF | 6 MB

This book instructs the reader from the beginning by teaching the underlying mathematics and 3D theory necessary to make sense of the DirectX 9 API.
Introduction to 3D Game Programming with DirectX 9.0 (Wordware Game and Graphics Library) (Repost)

Introduction to 3D Game Programming with DirectX 9.0 (Wordware Game and Graphics Library) By Frank D. Luna
2003 | 82 Pages | ISBN: 1556229135 | DJVU | 1 MB

Introduction To 3D Game Programming With Directx 9.0C: A Shader Approach  eBooks & eLearning

Posted by First1 at Sept. 4, 2017
Introduction To 3D Game Programming With Directx 9.0C: A Shader Approach

Introduction To 3D Game Programming With Directx 9.0C: A Shader Approach by Frank Luna
English | June 25th, 2006 | ISBN: 1598220160 | 654 pages | True PDF | 9.98 MB

This book presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0.

Introduction to 3D Game Programming with DirectX 12  eBooks & eLearning

Posted by arundhati at May 29, 2022
Introduction to 3D Game Programming with DirectX 12

Frank Luna, "Introduction to 3D Game Programming with DirectX 12"
English | ISBN: 1942270062 | 2016 | pages | PDF | 18 MB

Advanced 3D Game Programming with DirectX 10.0  eBooks & eLearning

Posted by insetes at April 6, 2023
Advanced 3D Game Programming with DirectX 10.0

Advanced 3D Game Programming with DirectX 10.0 By Peter Walsh
2008 | 529 Pages | ISBN: 1598220543 | PDF | 4 MB

Introduction to 3D Game Engine Design Using DirectX 9 and C# by Lynn Thomas Harrison  eBooks & eLearning

Posted by AlexGolova at Feb. 10, 2020
Introduction to 3D Game Engine Design Using DirectX 9 and C# by Lynn Thomas Harrison

Introduction to 3D Game Engine Design Using DirectX 9 and C# by Lynn Thomas Harrison
English | August 22, 2003 | ISBN: 1590590813 | 428 pages | PDF | 2.26 MB

3D Game Programming All in One (repost)  eBooks & eLearning

Posted by naag at May 6, 2017
3D Game Programming All in One (repost)

3D Game Programming All in One by Kenneth C Finney
English | Nov 6, 2006 | ISBN: 1598632663 | 1085 Pages | PDF | 47 MB
Beginning 3D Game Development with Unity 4: All-in-One, Multi-Platform Game Development, 2nd Edition (Repost)

Beginning 3D Game Development with Unity 4: All-in-One, Multi-Platform Game Development, 2nd Edition By Sue Blackman
English | PDF | 2013 | 796 Pages | ISBN : 1430248998 | 35.89 MB

Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production.