Character Creation for Games Vol. 2
MP4 | Video: h264, yuv420p, 1920x1080 | Audio: aac, 44100 Hz, | Duration: 18h: 01mins :03s | Size File: 8.79 GB
Genre: eLearning | Language: English
In this course, you will be taken through the entire process of retopologizing, unwrapping, baking and texturing a full body game character. We will start by decimating and exporting our character out of Zbrush. Then we will make a low poly version of our character using 3ds Max. I will go over the importance of having clean topology that will make your character easy to animate and create UVs for. After going through the process of retopologizing, we will unwrap our character. We will unfold our mesh so we can create textures that will fit our 3d model. I will discuss what makes a clean UV set, how to optimize your UV texture space, and the fastest and the most efficient ways to create your UVs.