Programming Graphics

Mathematics for Game Programming and Computer Graphics  eBooks & eLearning

Posted by yoyoloit at Nov. 14, 2022
Mathematics for Game Programming and Computer Graphics

Mathematics for Game Programming and Computer Graphics
by Byl, Penny de;

English | 2022 | ISBN: ‎ 1801077339 | 445 pages | True PDF | 34.15 MB

Mathematics for Game Programming and Computer Graphics  eBooks & eLearning

Posted by GFX_MAN at Nov. 30, 2022
Mathematics for Game Programming and Computer Graphics

Mathematics for Game Programming and Computer Graphics
English | 2022 | ISBN: 1801077339 | 999 pages | True EPUB | 15.25 MB

A comprehensive guide to learning fundamental 3D mathematical principles used in games and computer graphics by example
Learning OpenGL ES for iOS: A Hands-on Guide to Modern 3D Graphics Programming (Repost)

Erik Buck, "Learning OpenGL ES for iOS: A Hands-on Guide to Modern 3D Graphics Programming"
English | 2012 | ISBN: 0321741838 | PDF | pages: 352 | 10.0 mb

Web, Graphics & Perl TK: Best of the Perl Journal  eBooks & eLearning

Posted by DZ123 at Feb. 19, 2022
Web, Graphics & Perl TK: Best of the Perl Journal

Jon Orwant, "Web, Graphics & Perl TK: Best of the Perl Journal"
English | 2003 | ISBN: 0596003110 | EPUB | pages: 432 | 4.1 mb

Build Your Own Games by Anonymous  eBooks & eLearning

Posted by eBookRat at April 18, 2023
Build Your Own Games by Anonymous

Build Your Own Games by Anonymous
English | January 7, 2016 | ISBN-10: | ISBN-13: 1230000878807 | 52 Pages | EPUB | 0.1 MB

Learn All About Building Your Own Games!

Python Graphics: A Reference for Creating 2D and 3D Images, 2nd Edition  eBooks & eLearning

Posted by GFX_MAN at Dec. 1, 2023
Python Graphics: A Reference for Creating 2D and 3D Images, 2nd Edition

Python Graphics: A Reference for Creating 2D and 3D Images, 2nd Edition
English | 2023 | ISBN: 1484296591 | 488 pages | PDF | 14.03 MB

This book shows how to use Python’s built-in graphics primitives - points, lines, and arrows – to create complex graphics for the visualization of two- and three-dimensional objects, data sets, and technical illustrations.

Image and Graphics Technologies and Applications (Repost)  eBooks & eLearning

Posted by AvaxGenius at Oct. 11, 2023
Image and Graphics Technologies and Applications (Repost)

Image and Graphics Technologies and Applications: 13th Conference on Image and Graphics Technologies and Applications, IGTA 2018, Beijing, China, April 8–10, 2018, Revised Selected Papers by Yongtian Wang
English | PDF | 2018 | 674 Pages | ISBN : 9811317011 | 101.09 MB

This book constitutes the refereed proceedings of the 13th Chinese Conference on Image and Graphics Technologies and Applications, IGTA 2018, held in Beijing, China in April, 2018. The 64 papers presented were carefully reviewed and selected from 138 submissions. They provide a forum for sharing progresses in the areas of image processing technology; image analysis and understanding; computer vision and pattern recognition; big data mining, computer graphics and VR; as well as image technology applications.

The Mathematica Guidebook: Programming (Repost)  eBooks & eLearning

Posted by insetes at Jan. 27, 2020
The Mathematica Guidebook: Programming (Repost)

The Mathematica Guidebook: Programming By Michael Trott
2005 | 866 Pages | ISBN: 0387942823 | PDF | 5 MB
Python Programming for Students: Explore Python in multiple dimensions with project-oriented approach

Python Programming for Students: Explore Python in multiple dimensions with project-oriented approach
by Nidhi Grover Raheja
English | 2024 | ISBN: 9355516088 | 546 Pages | PDF (conv) | 17 MB

Engineering Graphics with SOLIDWORKS 2021: A Step-by-Step Project Based Approach  eBooks & eLearning

Posted by interes at Jan. 5, 2022
Engineering Graphics with SOLIDWORKS 2021: A Step-by-Step Project Based Approach

Engineering Graphics with SOLIDWORKS 2021: A Step-by-Step Project Based Approach by David C. Planchard
English | February 15, 2021 | ISBN: 1630574074 | 600 pages | PDF | 115 MB