The Gnomon Workshop Creating a Quadruped Rig For Production

The Gnomon Workshop - Creating a 3D Figure Study  eBooks & eLearning

Posted by serpmolot at April 5, 2013
The Gnomon Workshop - Creating a 3D Figure Study

The Gnomon Workshop - Creating a 3D Figure Study
English | mov | H264 1280x720 | AAC 1 ch 64 kbps | 174 min | 974 MB
eLearning

Gnomon Workshop: Exterior Environment Lighting & Rendering for Production  eBooks & eLearning

Posted by FenixN at Aug. 4, 2011
Gnomon Workshop: Exterior Environment Lighting & Rendering for Production

Gnomon Workshop: Exterior Environment Lighting & Rendering for Production
MOV | 1426 kb/s | 1024x768 | ~2.5 hour | English: LPCM, 352 kb/s (1 ch) | + PDF Guide | 2.39 GB

In this DVD, after setting up various production lighting rigs, Tim discusses the pros and cons of each solution. You will learn when to use one type of rig over another based on the goals of the project, as well as how to deal with the challenges that different scene elements create for your lighting setups. Tim will also show you how to render passes out of 3ds Max, composite them using Digital Fusion and set up your lighting in real-time using floating point image formats. Finally, you will learn how to set up a scene for multiple lighting scenarios including day, sunset and night shots. Software used: 3ds Max, Digital Fusion, V-Ray.
The Gnomon Workshop - Environment Modeling and Sculpting for Game Production with Nate Stephens

The Gnomon Workshop - Environment Modeling and Sculpting for Game Production with Nate Stephens
5h 41m | MP4 | Audio: aac, 44100 Hz, mono | Video: h264, yuv420p, 1280x720, 15.00 fps | 3.05GB
Genre: Video Training

In this lecture, Environment Artist Nate Stephens will demonstrate how to model and sculpt assets to be assembled into a 3D environment. Starting with reference photography, Nate locks in on a concept for his environment before blocking in his scene layout in Maya and building reference objects that will be further refined and detailed in ZBrush.

Gnomon Workshop: Exterior Environment Modeling & Texturing for Production  eBooks & eLearning

Posted by FenixN at Aug. 4, 2011
Gnomon Workshop: Exterior Environment Modeling & Texturing for Production

Gnomon Workshop: Exterior Environment Modeling & Texturing for Production
MOV | 1217 kb/s | 1024x768 | ~2.5 hour | English: LPCM, 352 kb/s (1 ch) | + PDF Guide | 2.67 GB

In this DVD, Tim takes you through the entire process of creating an environment with 3ds Max starting with the analysis of reference photographs and determining real world object dimensions, all the way through the 3D modeling and texturing pipeline. Tim will teach you how to spot the visual cues that will allow you to quickly and accurately determine dimensions from set photographs. You will also learn how to build quick layout files for modeling and animation and how to model and texture an entire environment from photographic reference. Many artistic and technical challenges are addressed such as understanding perspective, modeling architecture, tile roofs, stone pathways as well as decay and general destruction. Software used: 3ds Max, Photoshop.

Gnomon Workshop - Creating a 3D Figure Study [repost]  eBooks & eLearning

Posted by naag at May 5, 2016
Gnomon Workshop - Creating a 3D Figure Study [repost]

Gnomon Workshop - Creating a 3D Figure Study
MOV | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 3 Hours | 973 MB
Genre: eLearning | Language: English

The Gnomon Workshop - Sculpting a Stylized Character with David Meng  eBooks & eLearning

Posted by serpmolot at July 27, 2013
The Gnomon Workshop - Sculpting a Stylized Character with David Meng

The Gnomon Workshop - Sculpting a Stylized Character with David Meng
English | mov | h264 1280x720 | AAC 1 ch 64 kbps | 2 hrs 30 min | 2.15 GB
eLearning

The Gnomon Workshop - Sculpting a Dragon with ZBrush With Maarten Verhoeven  eBooks & eLearning

Posted by C2U at Feb. 6, 2015
The Gnomon Workshop - Sculpting a Dragon with ZBrush With Maarten Verhoeven

The Gnomon Workshop - Sculpting a Dragon with ZBrush With Maarten Verhoeven
English | MP4 | Audio: aac, 44100 Hz, mono | Video: h264, yuv420p, 1280x720, 15.00 fps | 1.73GB
Genre: eLearning

In this lecture, Maarten Verhoeven demonstrates how to create a highly detailed dragon in ZBrush. The entire process is thoroughly discussed from the initial block-in to final rendering. Beginning with ZSpheres, Maarten blocks out the major forms of the creature’s primary shapes including additional subtools for elements like horns, teeth, claws and wings.

Creating a Snake Rig for Animation in Maya  eBooks & eLearning

Posted by C2U at Jan. 27, 2016
Creating a Snake Rig for Animation in Maya

Creating a Snake Rig for Animation in Maya
Duration: 2hr 27m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2ch | 1.29 GB
Genre: eLearning | Language: English

The purpose of this course is to demonstrate how to use existing rigging techniques in order to animate a creature that does not allow for standard rigging solutions to locomotion.

Creating a Sci-Fi Alleyway Detailed Environment Techniques with Devon Fay  eBooks & eLearning

Posted by C2U at Dec. 11, 2015
Creating a Sci-Fi Alleyway Detailed Environment Techniques with Devon Fay

The Gnomon Workshop - Creating a Sci-Fi Alleyway Detailed Environment Techniques with Devon Fay
6 Hours | Video: AVC (.MP4) 1600x900 15fps | Audio: AAC 48KHz 2ch | 4.69 GB
Genre: eLearning | English

In this lecture, senior environment artist Devon Fay takes you through his process of creating complex and believable CG environments. He starts at the very beginning with the development of an idea with research, reference and exploration.

Creating a Balanced Scorecard for a Financial Services Organization  eBooks & eLearning

Posted by roxul at Sept. 22, 2017
Creating a Balanced Scorecard for a Financial Services Organization

Naresh Makhijani and James Creelman, "Creating a Balanced Scorecard for a Financial Services Organization"
English | ISBN: 0470830301 | 2011 | 256 pages | PDF | 2 MB