The Gnomon Worshop Creature Modeling For Production With Ben Erdt

Gnomon Master Classes 2009 Environment Modeling For Production  Movies

Posted by Alexpal at July 17, 2010
Gnomon Master Classes 2009 Environment Modeling For Production

Gnomon Master Classes 2009 Environment Modeling For Production | 372 MB
Genre: eLearning

Reo Prendergrast of Blizzard Entertainment will show the creation of detailed environment assets, both organic and hard surface. In this class Reo Prendergast will walk you through his process for creating highly detailed organic and hard surface environment assets. Reo will explain his concept design and layout process, then show his process for creating clean, detailed meshes. Reo will also cover his sculpting process in Mudbox.

Gnomon Master Classes 2009 Environment Modeling For Production  Movies

Posted by Alexpal at July 22, 2010
Gnomon Master Classes 2009 Environment Modeling For Production

Gnomon Master Classes 2009 Environment Modeling For Production | 372 MB
Genre: eLearning

Reo Prendergrast of Blizzard Entertainment will show the creation of detailed environment assets, both organic and hard surface. In this class Reo Prendergast will walk you through his process for creating highly detailed organic and hard surface environment assets. Reo will explain his concept design and layout process, then show his process for creating clean, detailed meshes. Reo will also cover his sculpting process in Mudbox.
Gnomon Master Classes 2009 Environment Modeling For Production [Repost]

Gnomon Master Classes 2009 Environment Modeling For Production | 372 MB
Genre: eLearning

Reo Prendergrast of Blizzard Entertainment will show the creation of detailed environment assets, both organic and hard surface. In this class Reo Prendergast will walk you through his process for creating highly detailed organic and hard surface environment assets. Reo will explain his concept design and layout process, then show his process for creating clean, detailed meshes. Reo will also cover his sculpting process in Mudbox.

Zbrush Advance Creature Sculpting For Production  eBooks & eLearning

Posted by ELK1nG at May 13, 2025
Zbrush Advance Creature Sculpting For Production

Zbrush Advance Creature Sculpting For Production
Published 5/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 49.35 GB | Duration: 40h 45m

Sculpt highly detailed and believable creature anatomy in ZBrush.
The Gnomon Workshop - Creature Design with Terryl Whitlatch Volume 4

The Gnomon Workshop - Creature Design with Terryl Whitlatch Volume 4
English | FLV | 853x480 | 30 fps | VP6 2276 kbps | MP3 96 kbps | 1.25 GB
Genre: eLearning

In this fourth DVD of a series, Terryl Whitlatch demonstrates how to create a monstrous villain, the Toad-Ogre, as well as other assorted creature characters suitable for film, animation and video games.

Stylized Character Modeling for Production  eBooks & eLearning

Posted by C2U at June 20, 2015
Stylized Character Modeling for Production

The Gnomon Workshop - Stylized Character Modeling for Production
Duration: 294 min | Video: AVC (.mov) 1280x720 15fps | Audio: AAC 48KHz 2ch | 2.5 GB
Genre: eLearning | Language: English

In this DVD Alessandro shows his workflow to model a stylized character for production, based on a given concept. The essential steps are covered, starting with the presentation of the initial 2D concept and associated reference materials.

Gnomon Workshop-Character Modeling for Next-Gen Games  Movies

Posted by TDK1357 at May 22, 2009
Gnomon Workshop-Character Modeling for Next-Gen Games

Gnomon Workshop-Character Modeling for Next-Gen Games | 1.36 GB

In this DVD, Richard Smith guides you through modeling a Next-Gen game character. Richard starts with a rough concept design and then creates a low-res base mesh. From there he sculpts each part in ZBrush with special attention paid to creating realistic clothing folds. Once each part is completely sculpted Richard retopologizes it inside of Maya using a plug-in called Nex. Finally, using XNormal he creates the normal map and then sets everything up in Maya. This DVD is intended for artists with a basic understanding of polygon modeling in Maya, but the techniques he demonstrates could be applied using other 3D modeling software.

The Gnomon Workshop - Adobe Photoshop for Digital Production [repost]  eBooks & eLearning

Posted by ParRus at May 20, 2016
The Gnomon Workshop - Adobe Photoshop for Digital Production [repost]

The Gnomon Workshop - Adobe Photoshop for Digital Production
WEBRip | FLV + Project files | English | 1280 x 800 | AVC ~2649 kbps | 15 fps
MP3 ~96 Kbps | 22.05 KHz | 1 channel | 7h 33mn | 3.77 GB
Genre: eLearning Video / Photographing, Adobe Photoshop

Adobe Photoshop is the preferred, industry-standard software for photo manipulation and graphics creation, but using it effectively for projects in production is key. With the release of CS5, Photoshop now offers a variety of new tools and functionality enhancing any workflow, and in this DVD, you will learn the professional methods for compositing, digital painting, photo retouching, design and more.

The Gnomon Workshop - Adobe Photoshop® for Digital Production UPDATED!  eBooks & eLearning

Posted by Polik88 at July 12, 2014
The Gnomon Workshop - Adobe Photoshop® for Digital Production UPDATED!

The Gnomon Workshop - Adobe Photoshop® for Digital Production UPDATED!
English | Flash Video | 1280x800 | VP6 2077 Kbps 15.000 fps | MP3 96.0 Kbps 22.05 khz | Sample Files: present | 3.77 GB
Genre: Video Training

Adobe Photoshop® is the preferred, industry-standard software for photo manipulation and graphics creation, but using it effectively for projects in production is key. With the release of CS5, Photoshop now offers a variety of new tools and functionality enhancing any workflow, and in this DVD, you will learn the professional methods for compositing, digital painting, photo retouching, design and more.

Gnomon Workshop - Character Design for Production  Movies

Posted by Alexpal at Feb. 16, 2010
Gnomon Workshop - Character Design for Production

Gnomon Workshop - Character Design for Production
149 min | 1 Gb

BEHIND THE SCENES (BTS) is a new and exciting DVD series developed to showcase the creation of a game cinematic sequence. The series follows a team of artists as they demonstrate their production techniques from concept phase to final rendered animation. In this first chapter, concept artist Peter Han designs the lead character Geo, a seasoned veteran of numerous infiltration missions. Peter demonstrates his process for quick sketching, character exploration, prop design, gathering reference and producing orthographics and final illustrations for the 3D modelers. This DVD features production meetings with Art Director Mark Goerner, as he provides design direction for Geo.