Beginning Xna 30 Game Programming

Beginning C++ Through Game Programming, 4th edition (Repost)  eBooks & eLearning

Posted by roxul at April 8, 2017
Beginning C++ Through Game Programming, 4th edition (Repost)

Michael Dawson, "Beginning C++ Through Game Programming, 4th edition"
2014 | ISBN-10: 1305109910 | 416 pages | PDF | 8 MB

Beginning C++ Through Game Programming, 4th edition  eBooks & eLearning

Posted by arundhati at May 2, 2016
Beginning C++ Through Game Programming, 4th edition

Michael Dawson, "Beginning C++ Through Game Programming, 4th edition"
2014 | ISBN-10: 1305109910 | 416 pages | PDF | 8 MB

Beginning Mobile Phone Game Programming  eBooks & eLearning

Posted by rwdfox at Nov. 18, 2008
Beginning Mobile Phone Game Programming

Michael Morrison"Beginning Mobile Phone Game Programming"
Sams (December 2, 2004) | PDF | 528 pages | English | ISBN: 0672326655 | 8.8mb

Build several fully functional games as well as a game engine to use for programming cell phone and mobile games with Beginning Mobile Phone Game Programming.

Beginning Mobile Phone Game Programming  eBooks & eLearning

Posted by insetes at Nov. 27, 2020
Beginning Mobile Phone Game Programming

Beginning Mobile Phone Game Programming By Michael Morrison
2005 | 835 Pages | ISBN: 0672326655 | PDF | 13 MB

Beginning C++ Through Game Programming, Second Edition  eBooks & eLearning

Posted by MoneyRich at Dec. 8, 2014
Beginning C++ Through Game Programming, Second Edition

Beginning C++ Through Game Programming, Second Edition by Michael Dawson
English | December 28, 2006 | ISBN: 1598633600 | 384 pages | PDF | 46 MB

Beginning C++ Through Game Programming, Second Edition approaches C++ from a game programming perspective unlike any other on the market. Offering a thorough and modern introduction to C++, this book is everything that an aspiring game programmer needs in order to learn the fundamentals of C++ and game programming basics. There is no programming experience necessary. You'll begin within the fundamental steps of C++ and game programming. The book presents a small, but complete program for each new concept and a complete game program at the end of each chapter. At the end of the book, you'll create a final game project that combines most of the major topics you've just covered. Skillfully written in an easy-to-understand manner, this is a great place to get started with game programming.

Beginning Raspberry Pi Game Programming  eBooks & eLearning

Posted by AlenMiler at Nov. 16, 2015
Beginning Raspberry Pi Game Programming

Beginning Raspberry Pi Game Programming by Martin Bishop
English | 2012-07-13 | ASIN: B008L5YUNY | 149 Pages | EPUB/PDF | 3.02 MB

Beginning Raspberry Pi Game Programming consists of 18 Chapters and explains how to create games on your Raspberry Pi device. Each chapter builds upon the previous, starting with Python Programming which leads into Pygame.

Beginning DirectX 10 Game Programming (Repost)  eBooks & eLearning

Posted by leonardo78 at Jan. 26, 2017
Beginning DirectX 10 Game Programming (Repost)

Beginning DirectX 10 Game Programming by Wendy Jones
Publisher: Cengage Learning PTR | 2007 | ISBN: 1598633619 | 367 pages | PDF | 3,2 MB

Discover the exciting world of game programming and 3D graphics creation using DirectX 10! "Beginning DirectX 10 Game Progmramming" is an introductory guide to creating fantastic graphics, amazing creatures, and realistic worlds for games.

Beginning DirectX 10 Game Programming by Wendy Jones  eBooks & eLearning

Posted by Alexpal at May 23, 2009
Beginning DirectX 10 Game Programming by Wendy Jones

Beginning DirectX 10 Game Programming by Wendy Jones
Publisher: Course Technology PTR | Number Of Pages: 384 | Publication Date: 2007-08-27 | ISBN-10: 1598633619 | PDF | 3 Mb

Discover the exciting world of game programming and 3D graphics creation using DirectX 10! "Beginning DirectX® 10 Game Progmramming" is an introductory guide to creating fantastic graphics, amazing creatures, and realistic worlds for games. Written specifically for the beginner programmer, the book uses step-by-step instructions to teach the basics of DirectX 10, introducing skills that can be applied to creating games for both PC and game console platforms. You’ll start by learning how to install the DirectX SDK and how to get your first application up and running. From there you’ll be introduced to the 2D and 3D graphics components of DirectX allowing you to draw animated sprites and create 3D objects. Put your new skills to the test with a final, hands-on project that shows how to bring together everything you’ve learned. If you have a basic knowledge of C++ and 3D math concepts then you are ready to learn how to program amazing 3D game graphics with "Beginning DirectX 10!"

Beginning C++ Through Game Programming, Third Edition (Repost)  eBooks & eLearning

Posted by lout at Jan. 24, 2011
Beginning C++ Through Game Programming, Third Edition (Repost)

Beginning C++ Through Game Programming, Third Edition By Michael Dawson
Publisher: Cou rse Tec hnol ogy P T R 2010 | 352 Pages | ISBN: 1435457420 , 1435457439 | PDF | 3 MB

Beginning C++ Through Game Programming, 3rd Edition (Repost)  eBooks & eLearning

Posted by arundhati at May 18, 2012
Beginning C++ Through Game Programming, 3rd Edition (Repost)

Michael Dawson, "Beginning C++ Through Game Programming, 3rd Edition"
2011 | ISBN-10: 1435457420, 1435457439 | PDF | 432 pages | 3,5 MB