Beginning Xna 30 Game Programming

Beginning DirectX 10 Game Programming by Wendy Jones (Repost)  eBooks & eLearning

Posted by serpmolot at May 20, 2012
Beginning DirectX 10 Game Programming by Wendy Jones (Repost)
Beginning DirectX 10 Game Programming by Wendy Jones (Repost)
English | 2007 | ISBN: 1598633619 | 385 pages | PDF | 3.20 MB

Beginning DirectX 11 Game Programming (repost)  eBooks & eLearning

Posted by interes at Feb. 28, 2015
Beginning DirectX 11 Game Programming (repost)

Beginning DirectX 11 Game Programming by Allen Sherrod and Wendy Jones
English | 2011 | ISBN-10: 1435458958 | PDF | 416 pages | 3,1 MB

Beginning DirectX 11 Game Programming  eBooks & eLearning

Posted by tot167 at May 24, 2011
Beginning DirectX 11 Game Programming

Allen Sherrod, Wendy Jones, "Beginning DirectX 11 Game Programming"
C..se T.chnology PTR | 2011 | ISBN: 1435458958 | 416 pages | PDF | 3,1 MB

Beginning C++ Through Game Programming, Third Edition (repost)  eBooks & eLearning

Posted by interes at April 23, 2013
Beginning C++ Through Game Programming, Third Edition (repost)

Beginning C++ Through Game Programming, Third Edition By Michael Dawson
English | 2010 | 352 Pages | ISBN: 1435457420 , 1435457439 | PDF | 3 MB

BEGINNING C++ THROUGH GAME PROGRAMMING, THIRD EDITION approaches learning C++ from the unique and fun perspective of games. Written for the beginning game developer or programmer, the book assumes no previous programming experience and each new skill and concept is taught using simple language and step-by-step instructions.

Beginning DirectX 11 Game Programming [Repost]  eBooks & eLearning

Posted by ChrisRedfield at March 6, 2013
Beginning DirectX 11 Game Programming [Repost]

Allen Sherrod, Wendy Jones - Beginning DirectX 11 Game Programming
Published: 2011-05-12 | ISBN: 1435458958 | PDF | 384 pages | 3 MB

Beginning DirectX 11 Game Programming (repost)  eBooks & eLearning

Posted by interes at April 8, 2014
Beginning DirectX 11 Game Programming (repost)

Beginning DirectX 11 Game Programming by Allen Sherrod and Wendy Jones
English | 2011 | ISBN-10: 1435458958 | PDF | 416 pages | 3,1 MB

Discover the exciting world of game programming and 3D graphics creation using DirectX 11! BEGINNING DIRECTX 11 GAME PROGRAMMING is an introductory guide to creating fantastic graphics, amazing creatures, and realistic worlds for games.

Beginning C++ Through Game Programming (3rd edition) [Repost]  eBooks & eLearning

Posted by ChrisRedfield at March 28, 2014
Beginning C++ Through Game Programming (3rd edition) [Repost]

Michael Dawson - Beginning C++ Through Game Programming (3rd edition)
Published: 2010-10-18 | ISBN: 1435457420 | PDF | 432 pages | 4 MB

Beginning DirectX 11 Game Programming [Repost]  eBooks & eLearning

Posted by hill0 at Oct. 4, 2017
Beginning DirectX 11 Game Programming [Repost]

Beginning DirectX 11 Game Programming by Allen Sherrod
English | 12 May 2011 | ISBN: 1435458958 | 352 Pages | PDF | 3.12 MB

Discover the latest and most popular technology for creating next-generation 3D games: DIRECTX 11! BEGINNING DIRECTX 11 GAME PROGRAMMING is an introductory guide to learning the basics of DirectX 11 that will help get you started on the path to 3D video game programming and development. Written specifically for the beginner programmer,

Beginning DirectX 11 Game Programming (repost)  eBooks & eLearning

Posted by tot167 at Feb. 10, 2012
Beginning DirectX 11 Game Programming (repost)

Allen Sherrod, Wendy Jones, "Beginning DirectX 11 Game Programming"
C..,se T..gy | 2011 | ISBN: 1435458958 | 416 pages | PDF | 3,1 MB

Beginning C++ Through Game Programming, Third Edition (Repost)  eBooks & eLearning

Posted by zolao at June 13, 2013
Beginning C++ Through Game Programming, Third Edition (Repost)

Beginning C++ Through Game Programming, Third Edition By Michael Dawson
English | 2010 | 352 Pages | ISBN: 1435457420 | PDF | 3 MB

BEGINNING C++ THROUGH GAME PROGRAMMING, THIRD EDITION approaches learning C++ from the unique and fun perspective of games. Written for the beginning game developer or programmer, the book assumes no previous programming experience and each new skill and concept is taught using simple language and step-by-step instructions.