Digital Tutors Creature Concept Sculpting in Zbrush

Digital-Tutors - Creating a Fantasy Creature from Concept Art in ZBrush  eBooks & eLearning

Posted by U.N.Owen at June 24, 2013
Digital-Tutors - Creating a Fantasy Creature from Concept Art in ZBrush

Digital-Tutors - Creating a Fantasy Creature from Concept Art in ZBrush | 3.78GB
Duration: 5h 46m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 2ch
Genre: eLearning | Level: Advanced | Language: English

In this advanced ZBrush tutorial we tackle yet another concept by the awesome Anthony Jones and work towards an extremely detailed and precise sculpture of his design.
Digital Tutors - Creative Development: Sculpting a Fantasy Monster in ZBrush and Softimage

Digital Tutors - Creative Development: Sculpting a Fantasy Monster in ZBrush and Softimage
Run Time: 7h 38m | Release Date: December 1, 2012 | Author: Szabolcs Matefy | Required Software: Softimage 2012, ZBrush 4R4
English | h264 1280x720 15 fps | AAC 188 Kbps 44.1 KHz | 6.34 GB
Genre: eLearning

In this tutorial we will learn how to sketch a character in ZBrush and Softimage, and how to make it into a detailed sculpture.
The purpose of this tutorial is to present the usage of Softimage and ZBrush as a 3D sketching application. Also, how to use new features like DynaMesh and ICE to complete a 3D concept of a mythological character.

Digital Tutors: Creating Game Weapons in Maya and ZBrush [repost]  eBooks & eLearning

Posted by Alexpal at March 13, 2012
Digital Tutors: Creating Game Weapons in Maya and ZBrush [repost]

Digital Tutors: Creating Game Weapons in Maya and ZBrush (Included Files Project)
English | Video: wmv3, yuv420p, 792x648, 1200 kb/s | Audio: wmav2, 44100 Hz, s16 | 948 MB
Genre: Video training

In this course we will use a Maya to ZBrush workflow to build and texture a detailed battle hammer.
When working with digital assets, the ability of your computer to manipulate those assets is limited, especially when dealing with very high resolution meshes. For this reason, we use things like normal maps to simulate the high resolution detail in a way that we can more easily use.

Digital Tutors - Creating Game Weapons in Maya and ZBrush  eBooks & eLearning

Posted by corbel at April 14, 2010
Digital Tutors - Creating Game Weapons in Maya and ZBrush

Digital Tutors - Creating Game Weapons in Maya and ZBrush | 948MB

In this course we will use a Maya to ZBrush workflow to build and texture a detailed battle hammer.
When working with digital assets, the ability of your computer to manipulate those assets is limited, especially when dealing with very high resolution meshes. For this reason, we use things like normal maps to simulate the high resolution detail in a way that we can more easily use. In this course, we'll use a weathered battle hammer as an example to illustrate some of the ways you can use Maya and ZBrush together to build and sculpt high resolution props and set pieces and create useable assets. After building the base geometry and laying out UVs in Maya, we'll go through the process of sculpting and texturing the hammer in ZBrush. We'll finish up by applying all of that detail back in Maya to create a high quality, useable prop.
Sculpting in ZBrush Made Simple: Explore powerful modeling and character creation techniques used for VFX, games

Sculpting in ZBrush Made Simple: Explore powerful modeling and character creation techniques used for VFX, games, and 3D printing by Lukas Kutschera
English | March 8, 2024 | ISBN: 1803235764 | 508 pages | PDF | 38 Mb
Sculpting in ZBrush Made Simple: Explore powerful modeling and character creation techniques used for VFX, games

Sculpting in ZBrush Made Simple: Explore powerful modeling and character creation techniques used for VFX, games, and 3D printing by Lukas Kutschera
English | March 8, 2024 | ISBN: 1803235764 | 508 pages | PDF | 38 Mb

Digital Tutors - Creature Creation in CINEMA 4D R14  eBooks & eLearning

Posted by Alexpal at Dec. 13, 2012
Digital Tutors - Creature Creation in CINEMA 4D R14

Digital Tutors - Creature Creation in CINEMA 4D R14
Run Time: 3h 27m | Release Date: December 1, 2012 | Author: Justin Marshall | Required Software: CINEMA 4D R14 Studio
English | h264 1280x720 15 fps | AAC 188 Kbps 44.1 KHz | 4.8 GB
Genre: eLearning

With the addition of sculpting tools to CINEMA 4D studio, it's become possible to complete creature projects without leaving the software. In this CINEMA 4D sculpting tutorial we will discuss the modeling of a base mesh in CINEMA 4D, using a variety of modeling tools.
Throughout the tutorial we will talk about model preparation and UV layout in anticipation of texture baking and painting. Once the base is prepared, we will go through the process of adding high resolution detail using the sculpting tools in CINEMA 4D. Once our creature model is sculpted, we will talk about baking that detail out into Normal, Displacement, and Ambient Occlusion maps. Then we will use BodyPaint to create textures for the creature.

Likeness Sculpting in ZBrush  eBooks & eLearning

Posted by C2U at Feb. 7, 2015
Likeness Sculpting in ZBrush

Digital Tutors - Likeness Sculpting in ZBrush
2h 42m | Audio: aac, 32KHz, mono | Video: h264, yuv420p, 1280x720, 15.00 fps | 1.36GB
Genre: eLearning | Project Files Included | ZBrush 4R6

Throughout this ZBrush tutorial we'll go from choosing a reference face to getting our hands dirty in ZBrush and testing our mettle as well as sculpting techniques.

Hard Surface Fantasy Female Character Sculpting In Zbrush  eBooks & eLearning

Posted by ELK1nG at July 8, 2022
Hard Surface Fantasy Female Character Sculpting In Zbrush

Hard Surface Fantasy Female Character Sculpting In Zbrush
Last updated 2/2020
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 13.00 GB | Duration: 21h 48m

Learn How to Sculpt a Hardsurface Female Character using Zbrush and Photoshop

Digital Tutors - Creating Game Weapons in 3ds Max and ZBrush  eBooks & eLearning

Posted by rwdfox at June 12, 2013
Digital Tutors - Creating Game Weapons in 3ds Max and ZBrush

Digital Tutors - Creating Game Weapons in 3ds Max and ZBrush with Justin Marshall
English | Audio: mp3, 44100 Hz, stereo, 128 kb/s
AVI | Video: h264, yuv420p, 1280x644, 25.00 fps(r) | 633 MB
Genre: Video Training

In this course we will use a 3ds Max to ZBrush workflow to build and texture a detailed battle axe. In this course we'll go through the process of building a detailed 3d battle axe, complete with normal maps and textures, using both 3ds Max and ZBrush. Throughout the training, we'll illustrate some of the ways you can use these packages together.