Face Sdk

Luxand FaceSDK 6.3.1  Software

Posted by EXGenerator at Oct. 10, 2017
Luxand FaceSDK 6.3.1

Luxand FaceSDK 6.3.1 | 240 MB

Detect and Recognize Faces with Luxand FaceSDK. FaceSDK enables Microsoft Visual C++, C#, Objective C, VB, Java and Delphi developers to build 32-bit and 64-bit applications for Web, Windows, Linux, macOS, iOS and Android with face recognition and face-based biometric identification functionality.

The Foundry Katana 3.6v1  Software

Posted by scutter at June 17, 2020
The Foundry Katana 3.6v1

The Foundry Katana 3.6v1 | 341.2 mb

The Foundry launches the newer update to its professional look development and lighting tool which include new Feature Enhancements and bug fixes that improve the 3.5v3 to 3.6v1 release.

Luxand FaceSDK 6.5.1  Software

Posted by speedzodiac_ at June 11, 2018
Luxand FaceSDK 6.5.1

Luxand FaceSDK 6.5.1 | 435 MB

Detect and Recognize Faces with Luxand FaceSDK. FaceSDK enables Microsoft Visual C++, C#, Objective C, VB, Java and Delphi developers to build 32-bit and 64-bit applications for Web, Windows, Linux, macOS, iOS and Android with face recognition and face-based biometric identification functionality.

Luxand FaceSDK 6.5.0  Software

Posted by speedzodiac_ at May 25, 2018
Luxand FaceSDK 6.5.0

Luxand FaceSDK 6.5.0 | 428.6 MB

Detect and Recognize Faces with Luxand FaceSDK. FaceSDK enables Microsoft Visual C++, C#, Objective C, VB, Java and Delphi developers to build 32-bit and 64-bit applications for Web, Windows, Linux, macOS, iOS and Android with face recognition and face-based biometric identification functionality.

Luxand FaceSDK 7.2.1  Software

Posted by speedzodiac_ at Nov. 9, 2020
Luxand FaceSDK 7.2.1

Luxand FaceSDK 7.2.1 | 578 MB

Detect and Recognize Faces with Luxand FaceSDK. FaceSDK enables Microsoft Visual C++, C#, Objective C, VB, Java and Delphi developers to build 32-bit and 64-bit applications for Web, Windows, Linux, macOS, iOS and Android with face recognition and face-based biometric identification functionality.

Luxand FaceSDK 7.1.0  Software

Posted by speedzodiac_ at Oct. 15, 2019
Luxand FaceSDK 7.1.0

Luxand FaceSDK 7.1.0 | 529.8 MB

Detect and Recognize Faces with Luxand FaceSDK. FaceSDK enables Microsoft Visual C++, C#, Objective C, VB, Java and Delphi developers to build 32-bit and 64-bit applications for Web, Windows, Linux, macOS, iOS and Android with face recognition and face-based biometric identification functionality.

Luxand FaceSDK 6.4.0  Software

Posted by Koshy at Feb. 5, 2018
Luxand FaceSDK 6.4.0

Luxand FaceSDK 6.4.0 | 272 MB

Detect and Recognize Faces with Luxand FaceSDK. FaceSDK enables Microsoft Visual C++, C#, Objective C, VB, Java and Delphi developers to build 32-bit and 64-bit applications for Web, Windows, Linux, macOS, iOS and Android with face recognition and face-based biometric identification functionality.

Luxand FaceSDK 7.2.0  Software

Posted by speedzodiac_ at Sept. 9, 2020
Luxand FaceSDK 7.2.0

Luxand FaceSDK 7.2.0 | 531 MB

Detect and Recognize Faces with Luxand FaceSDK. FaceSDK enables Microsoft Visual C++, C#, Objective C, VB, Java and Delphi developers to build 32-bit and 64-bit applications for Web, Windows, Linux, macOS, iOS and Android with face recognition and face-based biometric identification functionality.

Luxand FaceSDK 7.0.0  Software

Posted by speedzodiac_ at Dec. 19, 2018
Luxand FaceSDK 7.0.0

Luxand FaceSDK 7.0.0 | 521 MB

Detect and Recognize Faces with Luxand FaceSDK. FaceSDK enables Microsoft Visual C++, C#, Objective C, VB, Java and Delphi developers to build 32-bit and 64-bit applications for Web, Windows, Linux, macOS, iOS and Android with face recognition and face-based biometric identification functionality.

Autodesk Maya 2023.1 with Offline Help & Additional Content  Software

Posted by scutter at June 16, 2022
Autodesk Maya 2023.1 with Offline Help & Additional Content

Autodesk Maya 2023.1 with Offline Help & Additional Content | 6.3 Gb
Languages Supported: English, 日本語, 简体中文

Autodesk has released Maya 2023.1, the latest version of its 3D modelling and animation software, improving Boolean modelling and vertex painting workflow, and adding a new HumanIK interface template.