Games Workshop

Computer Games: Fourth Workshop on Computer Games  eBooks & eLearning

Posted by Jeembo at Nov. 14, 2017
Computer Games: Fourth Workshop on Computer Games

Computer Games: Fourth Workshop on Computer Games, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, Held in Conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, July 26-27, 2015, Revised Selected Papers by Tristan Cazenave, Mark H.M. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, Julian Togelius
English | 2016 | ISBN: 3319394010 | 179 Pages | PDF | 26.1 MB

This book constitutes the refereed proceedings of the Fourth Computer Games Workshop, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, held in conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, in July 2015.
Computer Games: Workshop on Computer Games, CGW 2013, Held in Conjunction with the 23rd International Conference on Artificial

Computer Games: Workshop on Computer Games, CGW 2013, Held in Conjunction with the 23rd International Conference on Artificial Intelligence, IJCAI 2013, Beijing, China, August 3, 2013, Revised Selected Papers By Tristan Cazenave, Mark H.M. Winands, Hiroyuki Iida (eds.)
2014 | 133 Pages | ISBN: 3319054279 | PDF | 3 MB

Computer Games  eBooks & eLearning

Posted by AvaxGenius at April 28, 2017
Computer Games

Computer Games: 5th Workshop on Computer Games, CGW 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, Held in Conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, New York, USA, July 9-10, 2016, Revised Selected Papers By Cazenave Tristan Winands Mark H.M. Edelkamp Stefan Schiffel Stephan Thielscher Michael Togelius Julian
English | PDF | 2017 | 188 Pages | ISBN : 3319579681 | 12.69 MB

This book constitutes the refereed proceedings of the 5th Computer Games Workshop, CGW 2016, and the 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, held in conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, in New York, USA, in July 2016.The 12 revised full papers presented were carefully reviewed and selected from 25 submissions.

Games Workshop, "Warhammer 40.000 - Codex Adeptus Mechanicus", 10 éd.  eBooks & eLearning

Posted by TimMa at Dec. 22, 2023
Games Workshop, "Warhammer 40.000 - Codex Adeptus Mechanicus", 10 éd.

Games Workshop, "Warhammer 40.000 - Codex Adeptus Mechanicus", 10 éd.
2023 | ISBN: 1839063238 | Français | PDF | 128 pages | 121.5 MB

Le Codex: Adeptus Mechanicus est un guide indispensable pour collectionner l'Adeptus Mechanicus et l'aligner sur la table de jeu. Dans ses pages, vous trouverez les règles dont vous avez besoin pour jouer votre armée de l'Adeptus Mechanicus dans les parties de Warhammer 40,000, y compris dans les campagnes narratives de Croisade et les escarmouches de Patrouille. Vous découvrirez également des trésors d'informations sur leurs mystérieux technodogmes, leurs bioniques étranges, leurs principaux mondes-forges et leur rôle au sein de l'Imperium. …

Game Design Workshop: A Playcentric Approach to Creating Innovative Games  eBooks & eLearning

Posted by AlenMiler at Aug. 7, 2018
Game Design Workshop: A Playcentric Approach to Creating Innovative Games

Game Design Workshop: A Playcentric Approach to Creating Innovative Games by Tracy Fullerton
English | 14 Aug. 2018 | ISBN: 1138098779, 1138098809 | 556 Pages | EPUB | 19.44 MB

Vertex Workshop - Character Creation For Games by Ackeem Durrant  eBooks & eLearning

Posted by envasel at July 9, 2021
Vertex Workshop - Character Creation For Games by Ackeem Durrant

Vertex Workshop - Character Creation For Games by Ackeem Durrant
.m4v | Video: MPEG4 Video (H264) 1920x1080 30fps 633kbps | Audio: aac lc, 44100 Hz, stereo, 160 kb/s | Duration: 47hr+ | 24.4 GB
Genre: eLearning | Language: English

Character Creation For Games. Learn how to apply practical workflows to create a game-ready character, from start to finish, with one of the Industry’s leading artists, Ackeem Durrant. Ackeem has been sculpting and modeling characters for games for more than 4 years and currently works as a Character Artist at Bulkhead Interactive. Ackeem will teach you the workflows for character creation and will guide you through all stages. You will learn all the steps in the pipeline and understand how to prepare your character for final presentation. Create A Game-Ready Character, From Start To Finish

Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Third Edition  eBooks & eLearning

Posted by Free butterfly at April 10, 2020
Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Third Edition

Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Third Edition by Tracy Fullerton
English | March 7, 2014 | ISBN: 1482217163 | 535 pages | PDF | 11 Mb
Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Third Edition

Tracy Fullerton, "Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Third Edition"
2014 | ISBN-10: 1482217163 | 535 pages | EPUB | 23 MB

Advanced Stylized Facility Concept Art Workshop  eBooks & eLearning

Posted by envasel at June 10, 2021
Advanced Stylized Facility Concept Art Workshop

Advanced Stylized Facility Concept Art Workshop
MP4 | Video: h264, yuv420p, 1920x1080 | Audio: aac, 44100 Hz | Duration: 2h 30min | 3.8 GB
Genre: eLearning | Language: English

Every game studio wants to hire artists with “Industry experience”. But how do you get that experience? How can you learn how to make effective concept art for a game studio and get your foot in the door so that you can develop more industry experience?
Game Theory and Applications: 3rd Joint China-Dutch Workshop and 7th China Meeting

Game Theory and Applications: 3rd Joint China-Dutch Workshop and 7th China Meeting, GTA 2016, Fuzhou, China, November 20-23, 2016, Revised Selected Papers by Deng-Feng Li, Xiao-Guang Yang, Marc Uetz, Gen-Jiu Xu
English | 2017 | ISBN: 981106752X | 369 Pages | PDF | 16.0 MB

This volume constitutes the refereed post-conference proceedings of the 3rd Joint China-Dutch Workshop on Game Theory and Applications and the 7th China Meeting on Game Theory and Applications, GTA 2016, held in Fuzhou, China, in November 2016.