Introduction to Creating Game-Ready Foliage
Video: MPEG4 Video (H264), 1920x1080, 60fps | Audio: AAC, 48000Hz, stereo | Duration: 187 min | 2.8 GB
Genre: eLearning | Language: English
Creating game-ready foliage by hand is simplified in this 3-hour workshop by Peyton Varney, Environment Texture Artist on The Last of Us Part II. This beginner-level tutorial walks through the complete process for asset creation, from sourcing references to the final implementation into the Unreal engine. The entire pipeline of foliage creation is covered, starting with an initial block-out based on the gathered references and moving into the modeling and sculpting process using the industry-standard tools Maya and ZBrush to flesh out the look of the plants. The texture-creation portion delves into Substance Painter and Substance Designer, teaching how you can bring your game assets to life with great textures.