Logic Synthesis For Vlsibased Combined Finite State Machines Synthesis Targeting Asics Cplds And Fpgas

Logic Synthesis for FPGA-Based Finite State Machines  eBooks & eLearning

Posted by bookwyrm at Dec. 5, 2015
Logic Synthesis for FPGA-Based Finite State Machines

Logic Synthesis for FPGA-Based Finite State Machines By Alexander Barkalov, Larysa Titarenko, Malgorzata Kolopienczyk
2015 | 296 Pages | ISBN: 3319242008 | PDF | 8 MB

Logic Synthesis for FPGA-Based Finite State Machines [repost]  eBooks & eLearning

Posted by naag at May 11, 2017
Logic Synthesis for FPGA-Based Finite State Machines [repost]

Logic Synthesis for FPGA-Based Finite State Machines By Alexander Barkalov, Larysa Titarenko, Malgorzata Kolopienczyk
2015 | 296 Pages | ISBN: 3319242008 | PDF | 8 MB

Logic Synthesis for FPGA-Based Finite State Machines (Repost)  eBooks & eLearning

Posted by AvaxGenius at June 29, 2017
Logic Synthesis for FPGA-Based Finite State Machines (Repost)

Logic Synthesis for FPGA-Based Finite State Machines By Alexander Barkalov, Larysa Titarenko, Malgorzata Kolopienczyk, Kamil Mielcarek, Grzegorz Bazydlo
English | PDF | 2016 | 287 Pages | ISBN : 3319242008 | 8.2 MB

This book discusses control units represented by the model of a finite state machine (FSM). It contains various original methods and takes into account the peculiarities of field-programmable gate arrays (FPGA) chips and a FSM model. It shows that one of the peculiarities of FPGA chips is the existence of embedded memory blocks (EMB). The book is devoted to the solution of problems of logic synthesis and reduction of hardware amount in control units.

Logic Synthesis for FPGA-Based Mealy Finite State Machines  eBooks & eLearning

Posted by hill0 at Oct. 28, 2024
Logic Synthesis for FPGA-Based Mealy Finite State Machines

Logic Synthesis for FPGA-Based Mealy Finite State Machines: Structural Decomposition in Logic Design
English | 2025 | ISBN: 1032882271 | 332 Pages | PDF EPUB (True) | 18 MB

Logic Synthesis for FPGA-Based Mealy Finite State Machines  eBooks & eLearning

Posted by hill0 at Oct. 28, 2024
Logic Synthesis for FPGA-Based Mealy Finite State Machines

Logic Synthesis for FPGA-Based Mealy Finite State Machines: Structural Decomposition in Logic Design
English | 2025 | ISBN: 1032882271 | 332 Pages | PDF EPUB (True) | 18 MB
Introduction to Reconfigurable Computing: Architectures, Algorithms, and Applications (Repost)

Introduction to Reconfigurable Computing: Architectures, Algorithms, and Applications by Christophe Bobda
English | PDF | 2007 | 374 Pages | ISBN : 1402060882 | 12.6 MB

“Introduction to Reconfigurable Computing” provides a comprehensive study of the field Reconfigurable Computing. It provides an entry point to the novice willing to move in the research field reconfigurable computing, FPGA and system on programmable chip design. The book can also be used as teaching reference for a graduate course in computer engineering, or as reference to advance electrical and computer engineers. It provides a very strong theoretical and practical background to the field of reconfigurable computing, from the early Estrin’s machine to the very modern architecture like coarse-grained reconfigurable device and the embedded logic devices. Apart from the introduction and the conclusion, the main chapters of the book are the following:

AI for Game Developers by David M. Bourg, Glenn Seemann  eBooks & eLearning

Posted by Alexpal at Jan. 18, 2007
AI for Game Developers  by  David M. Bourg, Glenn Seemann

AI for Game Developers by David M. Bourg, Glenn Seemann
Publisher: O'Reilly Media; 1 edition (July 23, 2004) | ISBN-10: 0596005555 | CHM | 2,8 Mb | 371 pages

Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive gaming environments that were only dreamed of years ago. But today's game players have grown in sophistication along with the games they play. It's no longer enough to wow your players with dazzling graphics; the next step in creating even more immersive games is improved artificial intelligence, or AI.

AI for Game Developers (Re Up)  eBooks & eLearning

Posted by sao_cu_khoa_ong at Feb. 20, 2009
AI for Game Developers (Re Up)

AI for Game Developers
O'Reilly Media; 1 edition (July 23, 2004) | ISBN-10: 0596005555 | CHM | 2,8 Mb | 371 pages

Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive gaming environments that were only dreamed of years ago. But today's game players have grown in sophistication along with the games they play. It's no longer enough to wow your players with dazzling graphics; the next step in creating even more immersive games is improved artificial intelligence, or AI.

Digital Design: Basic Concepts and Principles  eBooks & eLearning

Posted by viserion at July 20, 2015
Digital Design: Basic Concepts and Principles

Mohammad A. Karim, Xinghao Chen, "Digital Design: Basic Concepts and Principles"
ISBN: 1420061313 | 2007 | PDF | 504 pages | 23 MB

Digital Design: Basic Concepts and Principles  eBooks & eLearning

Posted by DZ123 at June 17, 2020
Digital Design: Basic Concepts and Principles

Mohammad A. Karim, Xinghao Chen, "Digital Design: Basic Concepts and Principles"
English | 2007 | ISBN: 1420061313 | PDF | pages: 506 | 23.1 mb