Mathematical Structures For Computer Graphics

Mathematical Structures for Computer Graphics  eBooks & eLearning

Posted by DZ123 at July 7, 2019
Mathematical Structures for Computer Graphics

Steven J. Janke, "Mathematical Structures for Computer Graphics"
English | 2014 | ISBN: 1118712196 | PDF | pages: 411 | 3.0 mb

Introductory Tiling Theory for Computer Graphics  eBooks & eLearning

Posted by AvaxGenius at March 12, 2023
Introductory Tiling Theory for Computer Graphics

Introductory Tiling Theory for Computer Graphics by Craig S. Kaplan
English | PDF (True) | 2009 | 113 Pages | ISBN : 1608450171 | 2.76 MB

Tiling theory is an elegant branch of mathematics that has applications in several areas of computer science. The most immediate application area is graphics, where tiling theory has been used in the contexts of texture generation, sampling theory, remeshing, and of course the generation of decorative patterns. The combination of a solid theoretical base (complete with tantalizing open problems), practical algorithmic techniques, and exciting applications make tiling theory a worthwhile area of study for practitioners and students in computer science.
Mathematical Foundations of Scientific Visualization, Computer Graphics, and Massive Data Exploration

Mathematical Foundations of Scientific Visualization, Computer Graphics, and Massive Data Exploration by Torsten Möller
English | PDF | 2009 | 348 Pages | ISBN : 354025076X | 12 MB

Visualization is one of the most active and exciting areas of Mathematics and Computing Science, and indeed one which is only beginning to mature. Current visualization algorithms break down for very large data sets. While present approaches use multi-resolution ideas, future data sizes will not be handled that way. New algorithms based on sophisticated mathematical modeling techniques must be devised which will permit the extraction of high-level topological structures that can be visualized.

Introductory Tiling Theory for Computer Graphics  eBooks & eLearning

Posted by DZ123 at March 2, 2019
Introductory Tiling Theory for Computer Graphics

Craig Kaplan, "Introductory Tiling Theory for Computer Graphics"
English | 2009 | ISBN: 1608450171 | PDF | pages: 113 | 1.4 mb

Implicit Curves and Surfaces: Mathematics, Data Structures and Algorithms  eBooks & eLearning

Posted by AvaxGenius at March 23, 2023
Implicit Curves and Surfaces: Mathematics, Data Structures and Algorithms

Implicit Curves and Surfaces: Mathematics, Data Structures and Algorithms by Abel J. P. Gomes, Irina Voiculescu, Joaquim Jorge, Brian Wyvill, Callum Galbraith
English | PDF (True) | 2009 | 351 Pages | ISBN : 184882405X | 67.4 MB

Implicit objects have gained increasing importance in geometric modeling, visualisation, animation, and computer graphics, because their geometric properties provide a good alternative to traditional parametric objects. This book presents the mathematics, computational methods and data structures, as well as the algorithms needed to render implicit curves and surfaces, and shows how implicit objects can easily describe smooth, intricate, and articulatable shapes, and hence why they are being increasingly used in graphical applications.

Mathematics For Computer Games Development Using Unity  eBooks & eLearning

Posted by ELK1nG at Aug. 5, 2022
Mathematics For Computer Games Development Using Unity

Mathematics For Computer Games Development Using Unity
Last updated 8/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.15 GB | Duration: 15h 6m

A Beginner's Guide to Essential Mathematics, Data Structures and Algorithms used in Game Programming applied in Unity
Lindenmayer Systems: Impacts on Theoretical Computer Science, Computer Graphics, and Developmental Biology

Lindenmayer Systems: Impacts on Theoretical Computer Science, Computer Graphics, and Developmental Biology by Grzegorz Rozenberg, Arto Salomaa
English | 1992 | ISBN: 3642634745 | 514 Pages | PDF | 25.4 MB

L systems are language-theoretic models for developmental biology.

Computer Graphics: From Pixels to Programmable Graphics Hardware  eBooks & eLearning

Posted by interes at May 30, 2020
Computer Graphics: From Pixels to Programmable Graphics Hardware

Computer Graphics: From Pixels to Programmable Graphics Hardware by Alexey Boreskov and Evgeniy Shikin
English | ISBN: 1439867305 | 2013 | 568 pages | PDF | 4 MB

Applied Number Theory  eBooks & eLearning

Posted by AvaxGenius at Aug. 20, 2022
Applied Number Theory

Applied Number Theory by Harald Niederreiter, Arne Winterhof
English | PDF(True) | 2015 | 452 Pages | ISBN : 3319223208 | 4.6 MB

This textbook effectively builds a bridge from basic number theory to recent advances in applied number theory. It presents the first unified account of the four major areas of application where number theory plays a fundamental role, namely cryptography, coding theory, quasi-Monte Carlo methods, and pseudorandom number generation, allowing the authors to delineate the manifold links and interrelations between these areas.

Udemy - Mathematics for Computer Games Development using Unity (2019)  eBooks & eLearning

Posted by ParRus at July 1, 2019
Udemy - Mathematics for Computer Games Development using Unity (2019)

Udemy - Mathematics for Computer Games Development using Unity (2019)
WEBRip | English | MP4 + Project files | 1280 x 720 | AVC ~1215 Kbps | 30 fps
AAC | 128 Kbps | 44.1 KHz | 2 channels | ~15 hours | 8.72 GB
Genre: Video Tutorial

A Beginner's Guide to Essential Mathematics, Data Structures and Algorithms used in Game Programming applied in Unity