Physically Based Shader Development For Unity 2017

Physically Based Shader Development for Unity 2017: Develop Custom Lighting Systems  eBooks & eLearning

Posted by Free butterfly at May 26, 2023
Physically Based Shader Development for Unity 2017: Develop Custom Lighting Systems

Physically Based Shader Development for Unity 2017: Develop Custom Lighting Systems by Claudia Doppioslash
English | December 6, 2018 | ISBN: 1484233085 | 255 pages | MOBI | 4.21 Mb

Physically Based Shader: Development for Unity 2017 Develop Custom Lighting Systems  eBooks & eLearning

Posted by AvaxGenius at Dec. 7, 2017
Physically Based Shader: Development for Unity 2017 Develop Custom Lighting Systems

Physically Based Shader: Development for Unity 2017 Develop Custom Lighting Systems ByClaudia Doppioslash
English | PDF,EPUB | 2017 (2018 Edition) | 242 Pages | ISBN : 1484233085 | 11.43 MB

Benefit from the latest rendering tech developments, currently covered only in papers and talks from Siggraph, in a way any developer or technical artist using Unity can take advantage of. This book starts by introducing how shader programming works in general, the common principles of different platforms (OpenGL, Vulkan, and DirectX), and the shading languages Unity uses: Cg, GLSL, and ShaderLab.