Serviceoriented Computing 15th Symposium And Summer School Summersoc 2021 Virtual Event September 1317 2021 Proceedings

The Internet of the Future: 15th Open European Summer School and IFIP TC6.6 Workshop, EUNICE 2009, Barcelona, Spain, September

The Internet of the Future: 15th Open European Summer School and IFIP TC6.6 Workshop, EUNICE 2009, Barcelona, Spain, September 7-9, 2009, Proceedings (Lecture Notes in Computer Science) by Miquel Oliver
English | Aug. 28, 2009 | ISBN: 3642036996 | 241 Pages | PDF | 5 MB

th Ten years ago, the 5 edition of the EUNICE Summer School took place in Barcelona with the motto “Broadband for all.” This year, with the broadband promise already ful?lled in the city, the international workshop returned to th Barcelona in its 15 edition and focused on a polyhedrical approach to the Internet of the future.
HCI International 2021 - Late Breaking Posters: 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29,

Constantine Stephanidis, "HCI International 2021 - Late Breaking Posters: 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29,"
English | ISBN: 3030901785 | 2021 | 616 pages | EPUB, PDF | 75 MB + 57 MB
HCI International 2021 - Late Breaking Posters: 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29,

Constantine Stephanidis, "HCI International 2021 - Late Breaking Posters: 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29,"
English | ISBN: 3030901750 | 2021 | 604 pages | PDF | 78 MB
Model Checking Software: 28th International Symposium, SPIN 2022, Virtual Event, May 21, 2022, Proceedings

Owolabi Legunsen, "Model Checking Software: 28th International Symposium, SPIN 2022, Virtual Event, May 21, 2022, Proceedings "
English | ISBN: 3031150767 | 2022 | 162 pages | PDF | 7 MB
Machine Learning for Networking: 4th International Conference, MLN 2021, Virtual Event, December 1–3, 2021, Proceedings

, "Machine Learning for Networking: 4th International Conference, MLN 2021, Virtual Event, December 1–3, 2021, Proceedings "
English | ISBN: 3030989771 | 2022 | 172 pages | PDF | 23 MB

Culture and Computing. Interactive Cultural Heritage and Arts (Repost)  eBooks & eLearning

Posted by AvaxGenius at Sept. 9, 2023
Culture and Computing. Interactive Cultural Heritage and Arts (Repost)

Culture and Computing. Interactive Cultural Heritage and Arts: 9th International Conference, C&C 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I by Matthias Rauterberg
English | PDF | 2021 | 500 Pages | ISBN : 3030774104 | 106.9 MB

The two-volume set LNCS 12794-12795 constitutes the refereed proceedings of the 9th International Conference on Culture and Computing, C&C 2021, which was held as part of HCI International 2021 and took place virtually during July 24-29, 2021.

Culture and Computing. Interactive Cultural Heritage and Arts (Repost)  eBooks & eLearning

Posted by AvaxGenius at Jan. 13, 2024
Culture and Computing. Interactive Cultural Heritage and Arts (Repost)

Culture and Computing. Interactive Cultural Heritage and Arts: 9th International Conference, C&C 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I by Matthias Rauterberg
English | PDF | 2021 | 500 Pages | ISBN : 3030774104 | 106.9 MB

The two-volume set LNCS 12794-12795 constitutes the refereed proceedings of the 9th International Conference on Culture and Computing, C&C 2021, which was held as part of HCI International 2021 and took place virtually during July 24-29, 2021.

Culture and Computing. Interactive Cultural Heritage and Arts (Repost)  eBooks & eLearning

Posted by AvaxGenius at May 18, 2024
Culture and Computing. Interactive Cultural Heritage and Arts (Repost)

Culture and Computing. Interactive Cultural Heritage and Arts: 9th International Conference, C&C 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I by Matthias Rauterberg
English | PDF | 2021 | 500 Pages | ISBN : 3030774104 | 106.9 MB

The two-volume set LNCS 12794-12795 constitutes the refereed proceedings of the 9th International Conference on Culture and Computing, C&C 2021, which was held as part of HCI International 2021 and took place virtually during July 24-29, 2021.

Advances in Computer Graphics (Repost)  eBooks & eLearning

Posted by AvaxGenius at May 19, 2024
Advances in Computer Graphics (Repost)

Advances in Computer Graphics: 38th Computer Graphics International Conference, CGI 2021, Virtual Event, September 6–10, 2021, Proceedings by Nadia Magnenat-Thalmann
English | PDF | 2021 | 717 Pages | ISBN : 3030890287 | 163.1 MB

This book constitutes the refereed proceedings of the 38th Computer Graphics International Conference, CGI 2021, held virtually in September 2021.
The 44 full papers presented together with 9 short papers were carefully reviewed and selected from 131 submissions. The papers are organized in the following topics: computer animation; computer vision; geometric computing; human poses and gestures; image processing; medical imaging; physics-based simulation; rendering and textures; robotics and vision; visual analytics; VR/AR; and engage.

Advances in Computer Graphics (Repost)  eBooks & eLearning

Posted by AvaxGenius at May 11, 2025
Advances in Computer Graphics (Repost)

Advances in Computer Graphics: 38th Computer Graphics International Conference, CGI 2021, Virtual Event, September 6–10, 2021, Proceedings by Nadia Magnenat-Thalmann
English | PDF | 2021 | 717 Pages | ISBN : 3030890287 | 163.1 MB

This book constitutes the refereed proceedings of the 38th Computer Graphics International Conference, CGI 2021, held virtually in September 2021.
The 44 full papers presented together with 9 short papers were carefully reviewed and selected from 131 submissions. The papers are organized in the following topics: computer animation; computer vision; geometric computing; human poses and gestures; image processing; medical imaging; physics-based simulation; rendering and textures; robotics and vision; visual analytics; VR/AR; and engage.