Josef Wiemeyer, "Serious Games für die Gesundheit: Anwendung in der Prävention und Rehabilitation im Überblick" 2016 | pages: 56 | ISBN: 3658154713 | PDF | 1,6 mb
Happy Mind, Happy Life: The New Science of Mental Wellbeing by Dr. Rangan Chatterjee, Ascent Audio English | June 14, 2022 | ISBN: B09YL478LB | 5 hours and 16 minutes | MP3 | 145 Mb
Minhua Ma, Manuel Fradinho Oliveira, Baalsrud Hauge, Jannicke, "Serious Games Development and Applications" English | 2014 | ISBN: 3319116223 | PDF | pages: 235 | 17.6 mb
Why Games Are Good For Business: How to Leverage the Power of Serious Games, Gamification and Simulations By Helen Routledge 2016 | 236 Pages | ISBN: 1137448962 | PDF | 1 MB
Why Games Are Good For Business: How to Leverage the Power of Serious Games, Gamification and Simulations by Helen Routledge English | PDF | 2016 | 233 Pages | ISBN : 1137448962 | 1.28 MB
By tapping into the same psychology that keeps gamers glued to Minecraft or World of Warcraft, innovative organizations are creating their own engaging and flexible learning experiences. They're called Serious Games. This is a practical toolkit for those who want to learn about more serious games and how to apply them in the workplace.
When VR Serious Games Meet Special Needs Education: Research, Development and Their Applications by Yiyu Cai English | 2021 | ISBN: 9813369418 | 314 Pages | PDF EPUB | 90 MB