Virtual Reality Video

Virtual Reality with Unity  eBooks & eLearning

Posted by IrGens at Feb. 28, 2020
Virtual Reality with Unity

Virtual Reality with Unity
.MP4, AVC, 1920x1080, 30 fps | English, AAC, 2 Ch | 5h 33m | 1.77 GB
Instructor: John P. Doran

Understanding Augmented and Virtual Reality: An Introduction  eBooks & eLearning

Posted by lucky_aut at Jan. 27, 2022
Understanding Augmented and Virtual Reality: An Introduction

Understanding Augmented and Virtual Reality: An Introduction
Duration: 52m 20s | .MP4 1280x720, 30 fps(r) | AAC, 48000 Hz, 2ch | 632 MB
Genre: eLearning | Language: English

Coursera - Virtual Reality Specialization by University of Londony  eBooks & eLearning

Posted by kabino at June 18, 2020
Coursera - Virtual Reality Specialization by University of Londony

Coursera - Virtual Reality Specialization by University of Londony
Video: .mp4 (1280x720) | Audio: AAC, 44100 kHz, 2ch | Size: 3.22 Gb
Genre: eLearning Video | Duration: 19h 28m | Language: English

This course aims to help you to ask better statistical questions when performing empirical research. We will discuss how to design informative studies, both when your predictions are correct, as when your predictions are wrong. We will question norms, and reflect on how we can improve research practices to ask more interesting questions.

Creating a Virtual Reality Web App with Blender and Three.js  eBooks & eLearning

Posted by lucky_aut at May 30, 2022
Creating a Virtual Reality Web App with Blender and Three.js

Creating a Virtual Reality Web App with Blender and Three.js
Duration: 2h 37m | .MP4 1280x720, 30 fps(r) | AAC, 44100 Hz, 2ch | 1.59 GB
Genre: eLearning | Language: English

Step by Step Virtual Reality Web App with Blender and Three.js

Unity ® Virtual Reality (VR) Development No Coding Approach  eBooks & eLearning

Posted by BlackDove at April 28, 2022
Unity ® Virtual Reality (VR) Development No Coding Approach

Unity ® Virtual Reality (VR) Development No Coding Approach
Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 10.2 GB | Duration: 78 lectures • 14h 29m


Develop Immersive VR Experiences, Games, Apps & VR Frameworks using Unity 3D & VRTK, without the need for C# programming

Designing for Virtual Reality  eBooks & eLearning

Posted by IrGens at April 17, 2024
Designing for Virtual Reality

Designing for Virtual Reality
.MP4, AVC, 1280x720, 30 fps | English, AAC, 2 Ch | 38m | 106 MB
Instructor: Elin Bjorling

Virtual Reality 101: Build Your Own 3D World with HTML  eBooks & eLearning

Posted by lucky_aut at Sept. 15, 2021
Virtual Reality 101: Build Your Own 3D World with HTML

Virtual Reality 101: Build Your Own 3D World with HTML
Duration: 56m | .MP4 1280x720, 30 fps(r) | AAC, 48000 Hz, 2ch | 253 MB
Genre: eLearning | Language: English

The Immersive Enclosure: Virtual Reality in Japan  eBooks & eLearning

Posted by IrGens at Nov. 18, 2024
The Immersive Enclosure: Virtual Reality in Japan

The Immersive Enclosure: Virtual Reality in Japan by Paul Roquet
English | May 24, 2022 | ISBN: 0231205341, 023120535X | True EPUB | 264 pages | 11.8 MB
Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media

Marie-Laure Ryan, "Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media "
English | ISBN: 1421417979 | 2015 | 304 pages | AZW3 | 2 MB

Getting Rid of Cybersickness: In Virtual Reality, Augmented Reality, and Simulators  eBooks & eLearning

Posted by AvaxGenius at Oct. 19, 2020
Getting Rid of Cybersickness: In Virtual Reality, Augmented Reality, and Simulators

Getting Rid of Cybersickness: In Virtual Reality, Augmented Reality, and Simulators by Andras Kemeny
English | EPUB | 2020 | 158 Pages | ISBN : 303059341X | 19 MB

This book provides a concise overview of VR systems and their cybersickness effects, giving a description of possible reasons and existing solutions to reduce or avoid them. Moreover, the book explores the impact that understanding how efficiently our brains are producing a coherent and rich representation of the perceived outside world would have on helping VR technics to be more efficient and friendly to use.