.augmented Reality

Building Augmented Reality Apps In Realitykit & Arkit  eBooks & eLearning

Posted by Sigha at Aug. 29, 2024
Building Augmented Reality Apps In Realitykit & Arkit

Building Augmented Reality Apps In Realitykit & Arkit
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English (US) | Size: 2.72 GB | Duration: 6h 30m

Covers: Gestures, Physics, Location Anchors, Occlusion, Reality composer, Persistence, Image Tracking and more

Augmented Reality Games II: The Gamification of Education, Medicine and Art (Repost)  eBooks & eLearning

Posted by AvaxGenius at Sept. 11, 2024
Augmented Reality Games II: The Gamification of Education, Medicine and Art (Repost)

Augmented Reality Games II: The Gamification of Education, Medicine and Art by Vladimir Geroimenko
English | EPUB | 2019 | 306 Pages | ISBN : 3030156192 | 170.7 MB

This is the second of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries.

A Beginner's Guide to Augmented Reality with Unity  eBooks & eLearning

Posted by ELK1nG at June 15, 2021
A Beginner's Guide to Augmented Reality with Unity

A Beginner's Guide to Augmented Reality with Unity
MP4 | Video: h264, 1280x720 | Audio: AAC, 44100 Hz
Language: English | Size: 8.48 GB | Duration: 10h 54m

Learn to Create Mobile AR Applications with Wikitude, Integrating ARKit & ARCore for iOS and Android.
Augmented Reality in Tourism, Museums and Heritage: A New Technology to Inform and Entertain

Augmented Reality in Tourism, Museums and Heritage: A New Technology to Inform and Entertain by Vladimir Geroimenko
English | PDF,EPUB | 2021 | 327 Pages | ISBN : 3030701972 | 125.4 MB

This book provides extensive research into the use of augmented reality in the three interconnected and overlapping fields of the tourism industry, museum exhibitions, and cultural heritage. It is written by a virtual team of 50 leading researchers and practitioners from 16 countries around the world.

Augmented Reality Games II: The Gamification of Education, Medicine and Art (Repost)  eBooks & eLearning

Posted by AvaxGenius at Sept. 11, 2024
Augmented Reality Games II: The Gamification of Education, Medicine and Art (Repost)

Augmented Reality Games II: The Gamification of Education, Medicine and Art by Vladimir Geroimenko
English | EPUB | 2019 | 306 Pages | ISBN : 3030156192 | 170.7 MB

This is the second of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries.

Augmented Reality Games II: The Gamification of Education, Medicine and Art (Repost)  eBooks & eLearning

Posted by AvaxGenius at June 23, 2024
Augmented Reality Games II: The Gamification of Education, Medicine and Art (Repost)

Augmented Reality Games II: The Gamification of Education, Medicine and Art by Vladimir Geroimenko
English | EPUB | 2019 | 306 Pages | ISBN : 3030156192 | 170.7 MB

This is the second of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries.

Augmented Reality Games II: The Gamification of Education, Medicine and Art (Repost)  eBooks & eLearning

Posted by AvaxGenius at June 23, 2024
Augmented Reality Games II: The Gamification of Education, Medicine and Art (Repost)

Augmented Reality Games II: The Gamification of Education, Medicine and Art by Vladimir Geroimenko
English | EPUB | 2019 | 306 Pages | ISBN : 3030156192 | 170.7 MB

This is the second of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries.

Augmented Reality Games II: The Gamification of Education, Medicine and Art (Repost)  eBooks & eLearning

Posted by AvaxGenius at March 8, 2023
Augmented Reality Games II: The Gamification of Education, Medicine and Art (Repost)

Augmented Reality Games II: The Gamification of Education, Medicine and Art by Vladimir Geroimenko
English | EPUB | 2019 | 306 Pages | ISBN : 3030156192 | 170.7 MB

This is the second of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries.
Augmented Reality Games II: The Gamification of Education, Medicine and Art (Repost)

Vladimir Geroimenko, "Augmented Reality Games II: The Gamification of Education, Medicine and Art"
English | 2019 | ISBN: 3030156192 | PDF | pages: 314 | 14.4 mb

Augmented Reality Games II: The Gamification of Education, Medicine and Art (Repost)  eBooks & eLearning

Posted by AvaxGenius at April 11, 2022
Augmented Reality Games II: The Gamification of Education, Medicine and Art (Repost)

Augmented Reality Games II: The Gamification of Education, Medicine and Art by Vladimir Geroimenko
English | EPUB | 2019 | 306 Pages | ISBN : 3030156192 | 170.7 MB

This is the second of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries.