3d Geometry c#

Grasshopper and Rhino: C# Scripting (Repost)  eBooks & eLearning

Posted by lucky_aut at Nov. 13, 2024
Grasshopper and Rhino: C# Scripting (Repost)

Grasshopper and Rhino: C# Scripting
Duration: 2h 47m | .MP4 1280x720, 30 fps(r) | AAC, 48000 Hz, 2ch | 463 MB
Genre: eLearning | Language: English
Learning OpenGL ES for iOS: A Hands-on Guide to Modern 3D Graphics Programming (Repost)

Erik Buck, "Learning OpenGL ES for iOS: A Hands-on Guide to Modern 3D Graphics Programming"
English | 2012 | ISBN: 0321741838 | PDF | pages: 352 | 10.3 mb
Learning OpenGL ES for iOS: A Hands-on Guide to Modern 3D Graphics Programming (Repost)

Erik Buck, "Learning OpenGL ES for iOS: A Hands-on Guide to Modern 3D Graphics Programming"
English | 2012 | ISBN: 0321741838 | PDF | pages: 352 | 10.0 mb
OpenGL 4 Shading Language Cookbook: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17, 3rd Edition

OpenGL 4 Shading Language Cookbook: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17, 3rd Edition by David Wolff
English | October 9th, 2018 | ISBN: 1789342252 | 472 Pages | EPUB | 30.31 MB

Over 70 recipes that cover advanced techniques for 3D programming such as lighting, shading, textures, particle systems, and image processing with OpenGL 4.6

Computer Graphics Programming in OpenGL with C++, 2nd Edition  eBooks & eLearning

Posted by yoyoloit at May 26, 2021
Computer Graphics Programming in OpenGL with C++, 2nd Edition

Computer Graphics Programming in OpenGL with C++, 2nd Edition
by Gordon V. Scott

English | 2021 | ISBN: 9781683926702, 1683922212 | 535 pages | True PDF | 49.74 MB

This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is appropriate both for computer science graphics courses, and for professionals interested in mastering 3D graphics skills.

Topological Methods in Algebraic Geometry: Reprint of the 1978 Edition  eBooks & eLearning

Posted by AvaxGenius at March 23, 2023
Topological Methods in Algebraic Geometry: Reprint of the 1978 Edition

Topological Methods in Algebraic Geometry: Reprint of the 1978 Edition by Friedrich Hirzebruch
English | PDF | 1995 | 244 Pages | ISBN : 3540586636 | 20.22 MB

In recent years new topological methods, especially the theory of sheaves founded by J. LERAY, have been applied successfully to algebraic geometry and to the theory of functions of several complex variables. H. CARTAN and J. -P. SERRE have shown how fundamental theorems on holomorphically complete manifolds (STEIN manifolds) can be for­ mulated in terms of sheaf theory. These theorems imply many facts of function theory because the domains of holomorphy are holomorphically complete. They can also be applied to algebraic geometry because the complement of a hyperplane section of an algebraic manifold is holo­ morphically complete. J. -P. SERRE has obtained important results on algebraic manifolds by these and other methods. Recently many of his results have been proved for algebraic varieties defined over a field of arbitrary characteristic. K. KODAIRA and D. C. SPENCER have also applied sheaf theory to algebraic geometry with great success.

How to Program Voxel Worlds Like Minecraft with C# in Unity  eBooks & eLearning

Posted by Sigha at Nov. 12, 2019
How to Program Voxel Worlds Like Minecraft with C# in Unity

How to Program Voxel Worlds Like Minecraft with C# in Unity
Video: .mp4 (1280x720, 30 fps(r)) | Audio: aac, 48000 Hz, 2ch | Size: 1.82 GB
Genre: eLearning Video | Duration: 6.5 hour | Language: English

A comprehensive guide to blocky mesh building for procedurally-generated worlds like those found in Minecraft.

ANSYS SpaceClaim 2024 R1  Software

Posted by scutter at Dec. 30, 2023
ANSYS SpaceClaim 2024 R1

ANSYS SpaceClaim 2024 R1 | 3.1 Gb
Languages Supported: English, Čeština, Deutsch, Español, Français, Magyar,
Italiano, 日本語, 한국어, Nederlands, Polski, Português, Русский, 中文

ANSYS has announced the release of SpaceClaim 2024 R1, is a fast and intuitive 3-D modeling software solution that enables any analyst or engineer to create, edit and repair geometry no matter where they are in the workflow.

Representations and Techniques for 3D Object Recognition and Scene Interpretation  eBooks & eLearning

Posted by AvaxGenius at Sept. 23, 2022
Representations and Techniques for 3D Object Recognition and Scene Interpretation

Representations and Techniques for 3D Object Recognition and Scene Interpretation by Derek Hoiem
English | PDF(True) | 2011 | 171 Pages | ISBN : 1608457281 | 29.91 MB

One of the grand challenges of artificial intelligence is to enable computers to interpret 3D scenes and objects from imagery. This book organizes and introduces major concepts in 3D scene and object representation and inference from still images, with a focus on recent efforts to fuse models of geometry and perspective with statistical machine learning.

Practical Geometry Algorithms: with C++ Code  eBooks & eLearning

Posted by Free butterfly at Sept. 24, 2022
Practical Geometry Algorithms: with C++ Code

Practical Geometry Algorithms: with C++ Code by Dr Daniel Sunday
English | November 5, 2021 | ISBN: N/A | ASIN: B09L4SSJN8 | 193 pages | PDF | 7.05 Mb