AI for Computer Games and Animation: A Cognitive Modeling Approach by John David Funge
Publisher: AK Peters, Ltd.; 1 edition (August 15, 1999) | ISBN: 1568811039 | PDF | 18,6 Mb | 220 pages
Simply put, AI for Games and Animation: A Cognitive Modeling Approach shows how video game characters can be taught to "think" for themselves. This groundbreaking title points the way for the future of intelligent gaming. While this book features formal mathematical proofs of its arguments, it also provides a worthwhile overview of how today's video game characters are currently programmed, as well as future possibilities for making them "smarter" (and more realistic) through techniques borrowed from AI and robotics.