Geometry for Computer Graphics: Formulae, Examples and Proofs by John VinceEnglish | PDF | 2005 | 359 Pages | ISBN : 1852338342 | 4.6 MB
Geometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving problems in two and three dimensions. This may be in the form of describing simple shapes such as a circle, ellipse, or parabola, or complex problems such as rotating 3D objects about an arbitrary axis.