Art of Dreamworks Animation

Learn to Draw DreamWorks Animation's Kung Fu Panda: Featuring Po, Tigress, Master Shifu, and all your favorite new characters

DreamWorks Animation Creative Team, "Learn to Draw DreamWorks Animation's Kung Fu Panda: Featuring Po, Tigress, Master Shifu, and all your favorite new characters"
English | 2016 | ISBN: 1633220605, 1942875215 | 64 pages | PDF (scan) | 69.6 MB

The Art of How to Train Your Dragon  eBooks & eLearning

Posted by Free butterfly at Jan. 30, 2020
The Art of How to Train Your Dragon

The Art of How to Train Your Dragon by Tracey Miller-Zarneke
ISBN: 1848566654 | 157 pages | PDF | 2010 | English | 37 Mb

Fahrenheit - Rigging For Feature Animation In Maya  Movies

Posted by corbel at April 29, 2010
Fahrenheit - Rigging For Feature Animation In Maya

Fahrenheit - Rigging For Feature Animation In Maya | 1.91GB

Drawing on years of production experience in various studios, Aaron guides you through the tools & techniques to rig a character typical of major Feature Animation studios completely, from head to toe.
Every chapter is complete and thorough, making sure that no step or information is skipped or glossed over. You will gain a complete and thorough understanding of the underlying concepts & tools of Rigging for Feature Animation.

Fahrenheit Facial Rigging for Feature Animation  Movies

Posted by Alexpal at May 1, 2010
Fahrenheit Facial Rigging for Feature Animation

Fahrenheit Facial Rigging for Feature Animation | 2.8 Gb

Completing the Feature Animation Series, this DVD teaches various tools and techniques for creating the controls & flexibility necessary for animators to create the broad range of expressiveness essential to Feature Animation.

Fahrenheit - Skinning for Feature Animation in Maya  Movies

Posted by Alexpal at May 1, 2010
Fahrenheit - Skinning for Feature Animation in Maya

Fahrenheit - Skinning for Feature Animation in Maya | 3 Gb

Starting with 2D Animation as a reference plus a solid understanding and application of Deformations, Aaron uses out-of-the-box Maya tools and production tested techniques to cover all aspects of Skinning & Deforming a character without sacrificing the speed and interactivity that is essential for Feature Animation production.
Every chapter is complete and thorough, making sure that no step is skipped and no information glossed over. This lesson provides a complete and thorough explanation of the underlying concepts & tools of Skinning for Feature Animation.

Fahrenheit Facial Rigging for Feature Animation [Repost]  eBooks & eLearning

Posted by Alexpal at Feb. 16, 2011
Fahrenheit Facial Rigging for Feature Animation [Repost]

Fahrenheit Facial Rigging for Feature Animation
AVI, DivX 5 | AC3, 192 Kbps | English | 2.8 Gb
eLearning

Completing the Feature Animation Series, this DVD teaches various tools and techniques for creating the controls & flexibility necessary for animators to create the broad range of expressiveness essential to Feature Animation.
Starting with a set of 2D pose test drawings as our target reference, this tutorial covers two basic approaches for tackling the controls & deformations on a characters face: Direct or Joint-Based and Blendshape-Based Deformations. In the end both methods are essentially combined to create a face with direct deformers riding on top of blendshapes, allowing the maximum animator flexibility & control without sacrificing speed.

Fahrenheit Facial Rigging for Feature Animation [repost]  eBooks & eLearning

Posted by Alexpal at July 9, 2011
Fahrenheit Facial Rigging for Feature Animation [repost]

Fahrenheit Facial Rigging for Feature Animation
AVI, DivX 5, 672x372, 16/9, 1 357 Kbps, 29.970 fps | AC3, 192 Kbps | English | 2.8 Gb
eLearning

Completing the Feature Animation Series, this DVD teaches various tools and techniques for creating the controls & flexibility necessary for animators to create the broad range of expressiveness essential to Feature Animation.
Starting with a set of 2D pose test drawings as our target reference, this tutorial covers two basic approaches for tackling the controls & deformations on a characters face: Direct or Joint-Based and Blendshape-Based Deformations. In the end both methods are essentially combined to create a face with direct deformers riding on top of blendshapes, allowing the maximum animator flexibility & control without sacrificing speed.

Character Design For Concept Art  eBooks & eLearning

Posted by ELK1nG at Aug. 29, 2022
Character Design For Concept Art

Character Design For Concept Art
Last updated 8/2019
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.87 GB | Duration: 3h 27m

how to draw characters, how to create concept art for animation or games

Figure Drawing for Artists: Making Every Mark Count  eBooks & eLearning

Posted by ksveta6 at Jan. 12, 2018
Figure Drawing for Artists: Making Every Mark Count

Figure Drawing for Artists: Making Every Mark Count by Steve Huston
2016 | ISBN: 1631590650 | English | 192 pages | PDF | 14 MB
Jim Dooley - Fairytale Frights and Nursery Nightmares (2021) [Official Digital Download]

Jim Dooley - Fairytale Frights and Nursery Nightmares (2021)
FLAC (tracks) 24-bit/48 kHz | Time - 29:21 | 299 MB
Studio Master, Official Digital Download | Artwork: Front cover

Jim Dooley is an Emmy Award-winning composer/songwriter with a diverse repertoire spanning the film, television, video gaming and live theatrical industries. He has earned accolades for his solo work as well as proud collaborations with many of the top names in music, from Hans Zimmer, Kristin Chenoweth to Babyface.