Autodesk Maya 2018

Solid Angle Maya to Arnold 3.1.2 for Maya 2016-2018  Software

Posted by scutter at Dec. 15, 2018
Solid Angle Maya to Arnold 3.1.2 for Maya 2016-2018

Solid Angle Maya to Arnold 3.1.2 for Maya 2016-2018 | 1.2 Gb

Solid Angle has released version 3.1.2 of Arnold for Maya (or MtoA). This plug-ins provides a bridge to the Arnold renderer from within Maya's standard interface. MtoA is now shipping with the Arnold 5.2.2.0 core.

Solid Angle Maya To Arnold 2.0.2.1 for Maya 2016-2018  Software

Posted by scutter at Sept. 18, 2017
Solid Angle Maya To Arnold 2.0.2.1 for Maya 2016-2018

Solid Angle Maya To Arnold 2.0.2.1 for Maya 2016-2018 | 583.7 mb

Solid Angle has released version 2.0.2.1 of Arnold for Maya (or MtoA). This plug-ins provides a bridge to the Arnold renderer from within Maya's standard interface. MtoA is now shipping with the Arnold 5.0.1.3 core.

Solid Angle Maya to Arnold 3.0.1 for Maya  Software

Posted by scutter at June 5, 2018
Solid Angle Maya to Arnold 3.0.1 for Maya

Solid Angle Maya to Arnold 3.0.1 for Maya | 997.5 mb

Solid Angle has released version 3.0.1 of Arnold for Maya (or MtoA). This plug-ins provides a bridge to the Arnold renderer from within Maya's standard interface. MtoA is now shipping with the Arnold 5.1.1.0 core.

Autodesk 3ds Max 2019.3 Update  Software

Posted by scutter at Dec. 13, 2018
Autodesk 3ds Max 2019.3 Update

Autodesk 3ds Max 2019.3 Update | 756.3 mb

Autodesk is pleased to announce the availability of 3DS Max 2019.3 Update. This release contains all previous Service Pack and Update fixes from previous releases.

Solid Angle Maya to Arnold 3.1.0.1 for Maya 2016-2018  Software

Posted by scutter at Sept. 12, 2018
Solid Angle Maya to Arnold 3.1.0.1 for Maya 2016-2018

Solid Angle Maya to Arnold 3.1.0.1 for Maya 2016-2018 | 1.1 Gb

Solid Angle has released version 3.1.0.1 of Arnold for Maya (or MtoA). This plug-ins provides a bridge to the Arnold renderer from within Maya's standard interface. MtoA is now shipping with the Arnold 5.2.0.1 core.

Solid Angle Maya to Arnold 2.0.2.3 for Maya 2016-2018  Software

Posted by scutter at Oct. 3, 2017
Solid Angle Maya to Arnold 2.0.2.3 for Maya 2016-2018

Solid Angle Maya to Arnold 2.0.2.3 for Maya 2016-2018 | 164.6 mb

Solid Angle has released version 2.0.2.3 of Arnold for Maya (or MtoA). This plug-ins provides a bridge to the Arnold renderer from within Maya's standard interface. MtoA is now shipping with the Arnold 5.0.1.4 core.

Solid Angle Maya To Arnold 2.0.2.2 for Maya 2016-2018  Software

Posted by scutter at Sept. 21, 2017
Solid Angle Maya To Arnold 2.0.2.2 for Maya 2016-2018

Solid Angle Maya To Arnold 2.0.2.2 for Maya 2016-2018 | 164.6 mb

Solid Angle has released version 2.0.2.2 of Arnold for Maya (or MtoA). This plug-ins provides a bridge to the Arnold renderer from within Maya's standard interface. MtoA is now shipping with the Arnold 5.0.1.4 core.

Solid Angle Maya to Arnold 2.0.2.4 for Maya 2016-2018  Software

Posted by scutter at Oct. 23, 2017
Solid Angle Maya to Arnold 2.0.2.4 for Maya 2016-2018

Solid Angle Maya to Arnold 2.0.2.4 for Maya 2016-2018 | 164.7 mb

Solid Angle has released version 2.0.2.4 of Arnold for Maya (or MtoA). This plug-ins provides a bridge to the Arnold renderer from within Maya's standard interface. MtoA is now shipping with the Arnold 5.0.1.5 core.

NextLimit Maxwell 5 version 5.0.6 for Maya  Software

Posted by scutter at May 6, 2020
NextLimit Maxwell 5 version 5.0.6 for Maya

NextLimit Maxwell 5 version 5.0.6 for Maya | 684.4 mb

The Next Limit development team is pleased to announce the availability of Maxwell 5 version 5.0.6 for Autodesk Maya. This product has been designed for rendering in Autodesk Maya with a Maxwell toolbar. It brings you advanced Maxwell Render technology in a simple package.

NextLimit RealFlow | Maya 1.1.2  Software

Posted by scutter at Nov. 10, 2018
NextLimit RealFlow | Maya 1.1.2

NextLimit RealFlow | Maya 1.1.2 | 32.1 mb

Next Limit has released RealFlow | Maya 1.1, adding a new Visualizer daemon for previewing force fields applied to a simulation in the viewport.