Cinebench R15

Solid Angle Cinema4D To Arnold v1.0.16.0 For Cinema4D R15/R16/R17 (Win/Mac)

Solid Angle Cinema4D To Arnold v1.0.16.0 For Cinema4D R15/R16/R17 (Win/Mac) | 88 MB (Total)

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.
Solid Angle Cinema4D To Arnold v1.0.16.1 For Cinema4D R15/R16/R17 (Win/Mac)

Solid Angle Cinema4D To Arnold v1.0.16.1 For Cinema4D R15/R16/R17 (Win/Mac) | 88 MB (Total)

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.

Solid Angle Cinema4D To Arnold v1.1.0 For Cinema4D R15/R16/R17 (Win/Mac)  Software

Posted by speedzodiac_ at July 22, 2016
Solid Angle Cinema4D To Arnold v1.1.0 For Cinema4D R15/R16/R17 (Win/Mac)

Solid Angle Cinema4D To Arnold v1.1.0 For Cinema4D R15/R16/R17 (Win/Mac) | 85 MB (Total)

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.

Solid Angle Cinema4D To Arnold v1.2.0 For Cinema4D R15/R16/R17 (Win/Mac)  Software

Posted by speedzodiac_ at Aug. 29, 2016
Solid Angle Cinema4D To Arnold v1.2.0 For Cinema4D R15/R16/R17 (Win/Mac)

Solid Angle Cinema4D To Arnold v1.2.0 For Cinema4D R15/R16/R17 (Win/Mac) | 85 MB (Total)

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.

Audi R15 Motorsport  Graphics

Posted by Ex-Rambo at Aug. 27, 2009
Audi R15 Motorsport

Audi R15 Motorsport
38 JPG | 1920x1200 | 8.25 Mb

Apprendre les fondamentaux Cinema 4D R15  eBooks & eLearning

Posted by ph4rr3l at March 16, 2014
Apprendre les fondamentaux Cinema 4D R15

Apprendre les fondamentaux Cinema 4D R15 | 3.07 GB
6h38 | Objectifs: Se référer aux fiches des formations contenues dans ce pack | Video: AVC (.MP4) 1920x1080 25fps | Audio: AAC 48KHz 1ch
Genre: eLearning | Language: Français | Prérequis : Avoir de bonnes bases en 3D

Apprenez à modéliser et animer un robot en 3D grâce au logiciel Cinema 4DR15 ! Vous suivez pas à pas le travail d'un artiste 3D professionnel, Alexandre Desmassias, pour progresser. Vous apprenez la modélisation d'un tête, d'un corps, de bras, de jambes et enfin des mains d'un robot. Pour cela vous utilisez l'ensemble des outils du logiciel C4DR15 et maitrisez son interface. Vous réglez les chaînes d'articulations et les contrôleurs des membres pour préparer l'animation. Puis vous mettez en mouvement cette créature avec la technique des image clés. Les articulations et les membres s'animent et vous préparez une succesion de gestes. Vous créez ensuite le décor de la scène avec du sculpting, de la projection et de la modélisaiton. La création de débris est également détaillée. Sont ensuite abordés les lumières et les ombres, ainsi que les textures procédurales. Enfin, la réalisation de la scène permet de s'entraîner à l'utilisation des caméras et des masques. Pour terminer l'auteur détaille les paramètres de rendu et explique comment il finalise son illustration sous Photoshop.

3dfluff - Cinema 4D R15 Architectural Interiors  eBooks & eLearning

Posted by Max-X at May 8, 2014
3dfluff - Cinema 4D R15 Architectural Interiors

3dfluff - Cinema 4D R15 Architectural Interiors
English | .Mp4 | Audio: aac, 44100 Hz, stereo | Video: h264, yuv420p, 1920x1080, 30.00 fps(r) | 5.13 GB
Genre: E-learning

Ever wondered how the high end professionals get such nice looking architectural renders? Then wonder no more as 3D Fluff reveals more secrets than Edward Snowden. You don’t need high end computers, you just need the right settings.

Cineversity - Cinema 4D R15: Global Illumination (2014)  eBooks & eLearning

Posted by house23 at June 1, 2014
Cineversity - Cinema 4D R15: Global Illumination (2014)

Cineversity - Cinema 4D R15: Global Illumination (2014)
MP4 | AVC 424kbps | English | 1280x720 | 24fps | 3h 45mins | AAC stereo 147kbps | 1.01 GB
Genre: Video Training

In this series you will learn about the Global Illumination effect inside CINEMA 4D. The series starts with a general overview of what Direct Light and Indirect Light are, and what that means to the renderer. With that groundwork laid, the concepts behind sampling and how that affects the resulting GI solution are covered. This includes information about how the size of illuminating objects affects the GI calculations, the GI Area Light attribute, and GI portals. With an idea of what goes into sampling the scene you will then explore the various GI methods, including primary (Irradiance Cache, Quasi-Monte Carlo) and secondary bounces (Irradiance Cache, Quasi-Monte Carlo, Radiosity Maps, and Light Mapping). After going over the various GI methods you will then be introduced to working with caches for the Irradiance Cache, Radiosity Maps, and Light Mapping.

dBpoweramp Music Converter R15.1 Reference Edition Retail  Software

Posted by big1ne at June 25, 2014
dBpoweramp Music Converter R15.1 Reference Edition Retail

dBpoweramp Music Converter R15.1 Reference Edition Retail | 24.6 MB

dBpoweramp Reference created for Audio Professionals, who demand more: more technical, more features, more pro-codecs. Supplied as default with Broadcast Wave Format (BWF), Dalet, Wave64 codecs. Supporting IEEE floating point conversions (right through DSP effect chain), multi-cpu capable encoder. Apply VST or DirectX DSP effects whilst converting.

Thinkbox Krakatoa v2.3.2.57369 Cinema4D R15-R16 WIN  Software

Posted by C2U at Dec. 14, 2014
Thinkbox Krakatoa v2.3.2.57369 Cinema4D R15-R16 WIN

Thinkbox Krakatoa v2.3.2.57369 Cinema4D R15-R16 WIN | 16 MB