Emotion in Games: Theory and Praxis By Kostas Karpouzis, Georgios N. Yannakakis
English | PDF | 2016 | 338 Pages | ISBN : 3319413147 | 5.3 MB
The core message of this book is: computer games best realise affective interaction.
This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications.