Digital Games and Mathematics Learning: Potential, Promises and Pitfalls
Springer | Computer Science | November 6, 2015 | ISBN-10: 9401795169 | 309 pages | pdf | 8.68 mb
by Tom Lowrie (Editor), Robyn Jorgensen (Zevenbergen) (Editor)
Represents a multi-disciplinary investigation of the influence and impact digital games have on young students’ mathematics engagement
Focuses on engagement in out-of-school contexts and learning situations beyond classrooms
Additional video and graphics will add depth and richness to the text, providing a more dynamic and multi-modal representation of research in digital learning contexts
Features mathematics ideas through multidisciplinary and transdisciplinary lenses