Graphics Gems

Gemcom GEMS 6.5  Software

Posted by scutter at Nov. 20, 2014
Gemcom GEMS 6.5

Gemcom GEMS 6.5 | 1.0 Gb

GEOVIA, formerly known as Gemcom Software prior to acquisition in 2012 by Dassault Systèmes, the 3DEXPERIENCE Company, presents the 6.5 version of the GEMS geology and mine planning software application.

Game Programming Gems Series (1-6)  eBooks & eLearning

Posted by rwdfox at June 16, 2012
Game Programming Gems Series (1-6)

Game Programming Gems Series (1-6)
C..s R..r M..a | ISBN: Multi | 250Mb

GPU Gems 3 (Repost)  eBooks & eLearning

Posted by advisors at Feb. 26, 2014
GPU Gems 3 (Repost)

GPU Gems 3 By Hubert Nguyen
2007 | 1008 Pages | ISBN: 0321515269 | EPUB + CHM | 23 MB + 26 MB

GPU Gems 3 (Repost)  eBooks & eLearning

Posted by lout at July 25, 2010
GPU Gems 3 (Repost)

GPU Gems 3 By Hubert Nguyen
Publisher: Addison-Wesley Professional 2007 | 1008 Pages | ISBN: 0321515269 | CHM | 27 MB

Game Programming Gems 4 (Repost)  eBooks & eLearning

Posted by GtkDis at Dec. 9, 2009
Game Programming Gems 4 (Repost)

Game Programming Gems 4
Publisher: Charles River Media | ISBN: 1584502959 | edition 2005 | PDF | 635 pages | 28mb

Uncover the secrets of the game industry's best programmers with the newest volume of the Game Programming Gems series With over 60 all new techniques, Game Programming Gems 4 continues to be the definitive resource for developers. Written by expert game developers who make today's amazing games, these articles not only provide quick solutions to cutting-edge problems, but they provide insights that you'll return to again and again. They'll spark your creativity and inspire your own discoveries. For the past few years, the game industry has been on an incredible journey of exploration and innovation. In conjunction with this journey, the scope of the Game Programming Gems series has broadened as well. With the variety of new platforms available, coverage has been expanded to include alternative languages and third party APIs. Most code is written in C++, but some interpreted languages (Java and Python) are also represented. The graphics articles make use of OpenGL, DirectX, and the various available shader languages. Volume 4 also includes an all new physics section that teaches innovative techniques for implementing real-time physics that will help you create emergent gameplay. To make searching between all four volumes of the series easy and efficient, we have added a cumulative index. This new volume is a definite must-have resource for every game programmer's library!

Game Programming Gems 8 (Repost)  eBooks & eLearning

Posted by nebulae at May 21, 2012
Game Programming Gems 8 (Repost)

Adam Lake "Game Programming Gems 8"
ISBN: 1584507020 | 2010 | PDF | 640 pages | 11,5 MB

Game Programming Gems 8  eBooks & eLearning

Posted by arundhati at Jan. 8, 2021
Game Programming Gems 8

Adam Lake, "Game Programming Gems 8"
English | ISBN: 1584507020 | 2010 | 640 pages | AZW3 | 10 MB

Game Programming Gems 4 by Andrew Kirmse  eBooks & eLearning

Posted by Alexpal at March 27, 2007
Game Programming Gems 4 by  Andrew Kirmse

Game Programming Gems 4 by Andrew Kirmse (Author)
Publisher: Charles River Media; 1 edition (March 3, 2004) | ISBN-10: 1584502959 | PDF | 34 Mb | 744 pages

Uncover the secrets of the game industry's best programmers with the newest volume of the Game Programming Gems series With over 60 all new techniques, Game Programming Gems 4 continues to be the definitive resource for developers. Written by expert game developers who make today's amazing games, these articles not only provide quick solutions to cutting-edge problems, but they provide insights that you'll return to again and again. They'll spark your creativity and inspire your own discoveries.

Game Programming Gems 3 by Dante Treglia  eBooks & eLearning

Posted by Alexpal at June 2, 2007
Game Programming Gems 3  by  Dante Treglia

Game Programming Gems 3 by Dante Treglia (Author)
Publisher: Charles River Media; 1 edition (July 25, 2002) | ISBN-10: 1584502339 | PDF | 10 Mb (+ 47 Mb - source code) | 663 pages

The journey continues with this ALL NEW volume in the Game Programming Gems series! As with the first two volumes, a dynamic group of some of the best game programmers in the industry have generously joined together to share their insights and techniques. Their ready-to-use ideas, tips, and solutions, will help save hours of programming time, prevent redundancy, and leave you with more time to add cutting-edge features to your own games.

Game Programming GEMS 3 (repost)  eBooks & eLearning

Posted by MoneyRich at Dec. 13, 2014
Game Programming GEMS 3 (repost)

Game Programming GEMS 3 (Game Programming Gems Series) (v. 3) by Dante Treglia
English | July 25, 2002 | ISBN: 1584502339 | 663 pages | PDF | 11 MB

The journey continues with this ALL NEW volume in the Game Programming Gems series! As with the first two volumes, a dynamic group of some of the best game programmers in the industry have generously joined together to share their insights and techniques. Their ready-to-use ideas, tips, and solutions, will help save hours of programming time, prevent redundancy, and leave you with more time to add cutting-edge features to your own games. Covering all the key areas of game development, this invaluable resource delves deep into the problems often encountered by programmers, and provides practical, valid solutions.