Introduction to Uvlayout

Introduction to UVLayout  eBooks & eLearning

Posted by ph4rr3l at Nov. 30, 2013
Introduction to UVLayout

Introduction to UVLayout | 1 GB
Software used: UVLayout v2.08.01 Professional | Resolution: 1280x720(.flv) | Audio: mp3 92 Kbps | Completion Time: 2h 59m
Genre: eLearning | Difficulty: Intermediate | Language: English | Instructor: Eddie Russell | November 25, 2013

Laying out UVs is often times a painstaking process that many artists dread. Well those days are over because using Headus UVLayout to create your UVs is not only quick and easy but it’s also fun. To get things started we’ll first learn how to bring in our geometry, navigate around it and customize the display of UVLayout to our liking. From here we will dive right in and learn how to cut our geometry apart, drop it into the UV view and begin flattening

Intro To Maya 3D Animation For Beginners  eBooks & eLearning

Posted by ELK1nG at Aug. 24, 2022
Intro To Maya 3D Animation For Beginners

Intro To Maya 3D Animation For Beginners
Last updated 7/2020
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 11.31 GB | Duration: 16h 18m

Introduction to Autodesk Maya! Learn modeling, animation, rigging, texturing, materials, rendering, lighting & dynamics

Eat3D - ZBrush 4 Character Production 2 & 3  eBooks & eLearning

Posted by Max-X at March 15, 2014
Eat3D - ZBrush 4 Character Production 2 & 3

Eat3D - ZBrush 4 Character Production 2 & 3
English | Working Files Included | Audio: aac, 22050 Hz, stereo | Video: h264, yuv420p, 1280x720, 15.00 fps(r) | 2.85 GB
Genre: E-learning

Digital Tutors MEGA Collection  eBooks & eLearning

Posted by Alexpal at March 29, 2013
Digital Tutors MEGA Collection

Digital Tutors MEGA Collection
FLV | AVC 900kbps | English | 1280x720 | 23.97fps | AAC stereo 68kbps
780 Video Cources | 930 Gb
Genre: eLearning

Who is Digital-Tutors?
For over 12 years, we've been a dedicated team of artists, professionals, representatives and problem-solvers who are truly passionate about helping our members learn the skills they need to create stunning movies, games and digital art.

cmiVFX Collection - 50 Video Cources  eBooks & eLearning

Posted by Alexpal at Aug. 9, 2012
cmiVFX Collection - 50 Video Cources

cmiVFX Collection - 50 Video Cources
English | .mp4 | h264 493 kbps | 1024 x 576 12fps | aac 22.5kHz | 51.4 Gb
Genre: eLearning

cmiVFX continues to rattle death blows to the stagnant high end VFX training market with yet another KICK-ASS bombshell of a video. You can see super video trainings for Houdini, Maya, Luxology, Cinema 4D, 3ds max, Nuke, Softimage, ZBrush, and other 3D soft.

See list of courses inder cut…

Model And Texture A Cannon With Maya And Substance Painter  eBooks & eLearning

Posted by ELK1nG at Aug. 21, 2022
Model And Texture A Cannon With Maya And Substance Painter

Model And Texture A Cannon With Maya And Substance Painter
Last updated 2/2017
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.68 GB | Duration: 3h 4m

Learn to build a 3d game asset from scratch using these industry-standard software packages!

3D Creature Development in Zbrush, Maya, Photoshop and After Effects  eBooks & eLearning

Posted by pyles0s at Jan. 15, 2011
3D Creature Development in Zbrush, Maya, Photoshop and After Effects

3D Creature Development in Zbrush, Maya, Photoshop and After Effects
Flv | English | 11 hrs | 1024x768 | 24.97fps | vp6 1246 kbps | MP3 96 Kbps | 3.6 GB
Genre: eLearning

3D Creature Development is a creative process that evolves a design by taking advantage of modern 3D tools and techniques. This Master Class introduces the student Photoshop, Maya, Mental Ray, UVLayout, ZBrush, BodyPaint, SynthEyes, After Effects. to the entire pipeline, while exploring form, looks and behavior. Along the way we focus on the experience of working on a project where our work must regularly be presented to an art director or client, while also keeping in mind that the workflow should allow for an iterative approach. This requires an emphasis on speed and efficiency. Projects are never done, they are due. You can tweak things forever, but in the end your work just needs to satisfy the demands of the project, client or specific shot that the work is being made for. With this in mind, all of my techniques are based on a workflow that allows me to spend as little, or as much time, as I have been given. For this creature project, the deadline was one day for each of the seven stages of development: Design, Modeling and UV Layout, Digital Sculpting, Look-Development, Texturing and Shaders, Rigging and Posing, Animation and Live-Action Integration.