Medicine And Art

Augmented Reality Games II: The Gamification of Education, Medicine and Art  eBooks & eLearning

Posted by roxul at May 23, 2019
Augmented Reality Games II: The Gamification of Education, Medicine and Art

Vladimir Geroimenko, "Augmented Reality Games II: The Gamification of Education, Medicine and Art"
English | ISBN: 3030156192 | 2019 | 306 pages | EPUB, PDF | 171 MB + 14 MB

Augmented Reality Games II: The Gamification of Education, Medicine and Art (Repost)  eBooks & eLearning

Posted by AvaxGenius at April 11, 2022
Augmented Reality Games II: The Gamification of Education, Medicine and Art (Repost)

Augmented Reality Games II: The Gamification of Education, Medicine and Art by Vladimir Geroimenko
English | EPUB | 2019 | 306 Pages | ISBN : 3030156192 | 170.7 MB

This is the second of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries.
Ultrasound Imaging in Reproductive Medicine: Advances in Infertility Work-up, Treatment and ART Ed 2

Laurel A. Stadtmauer, "Ultrasound Imaging in Reproductive Medicine: Advances in Infertility Work-up, Treatment and ART Ed 2"
English | ISBN: 3030166988 | 2019 | 405 pages | EPUB, PDF | 73 MB + 24 MB
Ultrasound Imaging in Reproductive Medicine: Advances in Infertility Work-up, Treatment and ART, Second Edition (Repost)

Ultrasound Imaging in Reproductive Medicine: Advances in Infertility Work-up, Treatment and ART, Second Edition by Laurel A. Stadtmauer
English | PDF | 2019 | 405 Pages | ISBN : 3030166988 | 24.4 MB

Now in an updated edition, this is the most comprehensive book on modern ultrasound imaging in assisted reproductive technology (ART) and reproductive medicine. Fully revised and expanded, it covers emerging technologies possible with the improvement in ultrasound equipment. 3-D monitoring of ovarian follicles, bidirectional vibrant color and Doppler, and improved 3-D and 4-D imaging of reproductive structures are discussed. MRI-guided ultrasound procedures are covered, and comparisons of 3-D imaging with MRI imaging for uterine anomalies is reviewed with an emphasis on the advantages of 3-D performed in the gynecologist’s office, and as a less expensive modality.

Augmented Reality Games II: The Gamification of Education, Medicine and Art (Repost)  eBooks & eLearning

Posted by AvaxGenius at July 17, 2021
Augmented Reality Games II: The Gamification of Education, Medicine and Art (Repost)

Augmented Reality Games II: The Gamification of Education, Medicine and Art by Vladimir Geroimenko
English | EPUB | 2019 | 306 Pages | ISBN : 3030156192 | 170.7 MB

This is the second of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries.

Augmented Reality Games II: The Gamification of Education, Medicine and Art (Repost)  eBooks & eLearning

Posted by AvaxGenius at March 8, 2023
Augmented Reality Games II: The Gamification of Education, Medicine and Art (Repost)

Augmented Reality Games II: The Gamification of Education, Medicine and Art by Vladimir Geroimenko
English | EPUB | 2019 | 306 Pages | ISBN : 3030156192 | 170.7 MB

This is the second of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries.

Augmented Reality Games II: The Gamification of Education, Medicine and Art (Repost)  eBooks & eLearning

Posted by AvaxGenius at Feb. 13, 2024
Augmented Reality Games II: The Gamification of Education, Medicine and Art (Repost)

Augmented Reality Games II: The Gamification of Education, Medicine and Art by Vladimir Geroimenko
English | EPUB | 2019 | 306 Pages | ISBN : 3030156192 | 170.7 MB

This is the second of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries.
Augmented Reality Games II: The Gamification of Education, Medicine and Art (Repost)

Vladimir Geroimenko, "Augmented Reality Games II: The Gamification of Education, Medicine and Art"
English | 2019 | ISBN: 3030156192 | PDF | pages: 314 | 14.4 mb

Augmented Reality Games II: The Gamification of Education, Medicine and Art (Repost)  eBooks & eLearning

Posted by AvaxGenius at Sept. 11, 2024
Augmented Reality Games II: The Gamification of Education, Medicine and Art (Repost)

Augmented Reality Games II: The Gamification of Education, Medicine and Art by Vladimir Geroimenko
English | EPUB | 2019 | 306 Pages | ISBN : 3030156192 | 170.7 MB

This is the second of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries.

Augmented Reality Games II: The Gamification of Education, Medicine and Art (Repost)  eBooks & eLearning

Posted by AvaxGenius at June 23, 2024
Augmented Reality Games II: The Gamification of Education, Medicine and Art (Repost)

Augmented Reality Games II: The Gamification of Education, Medicine and Art by Vladimir Geroimenko
English | EPUB | 2019 | 306 Pages | ISBN : 3030156192 | 170.7 MB

This is the second of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries.