Mixed Reality For Education

Mixed Reality for Education  eBooks & eLearning

Posted by hill0 at Sept. 17, 2023
Mixed Reality for Education

Mixed Reality for Education
English | 2023 | ISBN: 9819949572 | 690 Pages | PDF EPUB (True) | 77 MB

Learning Transported: Augmented, Virtual and Mixed Reality for All Classrooms  eBooks & eLearning

Posted by arundhati at Aug. 23, 2023
Learning Transported: Augmented, Virtual and Mixed Reality for All Classrooms

Jaime Donally, "Learning Transported: Augmented, Virtual and Mixed Reality for All Classrooms"
English | ISBN: 1564843998 | 2018 | 128 pages | EPUB | 3 MB

Virtual, Augmented and Mixed Reality  eBooks & eLearning

Posted by AvaxGenius at May 12, 2022
Virtual, Augmented and Mixed Reality

Virtual, Augmented and Mixed Reality: 13th International Conference, VAMR 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings by Jessie Y. C. Chen
English | PDF | 2021 | 725 Pages | ISBN : 3030775984 | 136 MB

This book constitutes the refereed proceedings of the 13th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2021, held virtually as part of the 23rd HCI International Conference, HCII 2021, in July 2021.
Critical Reflections on ICT and Education: Selected Papers from the HKAECT 2023 International Conference

Critical Reflections on ICT and Education: Selected Papers from the HKAECT 2023 International Conference by Anna Wing Bo TSO, Wendy Wing Lam CHAN, Steven Kwan Keung NG, Tiffany Shurui BAI, Noble Po Kan LO
English | PDF EPUB (True) | 2023 | 256 Pages | ISBN : 9819975581 | 22.8 MB

This book includes selected papers from the Hong Kong Association for Educational Communications and Technology (HKAECT) 2023 International Conference. It provides readers with a collection of insightful chapters which delves into the realms of data visualization, artificial intelligence (AI), virtual reality (VR), and augmented reality (AR). It also reflects on the dynamic shifts in online learning, blended learning, and self-directed learning. Part one of the volume includes case studies and examples of the integration of advanced technologies, such as data visualization, generative AI, and mixed reality in education. Part two shares experiences and observations from educators who embrace online learning, blended learning, and independent learning. Part three investigates the influences digital education has on learning, teaching, and society as a whole. The book paves a path for thought-provoking discussions on the future of education in a digitally connected world. It is a vital resource for educators, administrators, policymakers, and learners seeking to navigate and thrive in the rapidly evolving world of digital education.
Augmented Reality in Tourism, Museums and Heritage: A New Technology to Inform and Entertain (Repost)

Augmented Reality in Tourism, Museums and Heritage: A New Technology to Inform and Entertain by Vladimir Geroimenko
English | PDF,EPUB | 2021 | 327 Pages | ISBN : 3030701972 | 125.4 MB

This book provides extensive research into the use of augmented reality in the three interconnected and overlapping fields of the tourism industry, museum exhibitions, and cultural heritage. It is written by a virtual team of 50 leading researchers and practitioners from 16 countries around the world.
Augmented Reality in Tourism, Museums and Heritage: A New Technology to Inform and Entertain

Augmented Reality in Tourism, Museums and Heritage: A New Technology to Inform and Entertain by Vladimir Geroimenko
English | PDF,EPUB | 2021 | 327 Pages | ISBN : 3030701972 | 125.4 MB

This book provides extensive research into the use of augmented reality in the three interconnected and overlapping fields of the tourism industry, museum exhibitions, and cultural heritage. It is written by a virtual team of 50 leading researchers and practitioners from 16 countries around the world.

Extended Reality  eBooks & eLearning

Posted by AvaxGenius at Sept. 18, 2022
Extended Reality

Extended Reality: First International Conference, XR Salento 2022, Lecce, Italy, July 6–8, 2022, Proceedings, Part II by Lucio Tommaso De Paolis, Pasquale Arpaia, Marco Sacco
English | PDF | 2022 | 469 Pages | ISBN : 3031155521 | 60.3 MB

This two volume proceedings, LNCS 13445 and 13446, constitutes the refereed proceedings of the 9th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, XR Salento 2022, held in Lecce, Italy, July 6–8, 2022. Due to COVID-19 pandemic the conference was held as a hybrid conference.
"Technologies for E-Learning and Digital Entertainment" ed. by Zhigeng Pan, Ruth Aylett, Holger Diener

"Technologies for E-Learning and Digital Entertainment" ed. by Zhigeng Pan, Ruth Aylett, Holger Diener
First International Conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006, Proceedings. Lecture Notes in Computer Science, volume 3942
Springer | 2006 | ISBN: 3540334238 9783540334231 | 1420 pages | PDF/djvu | 27/24 MB

The 121 revised full papers and 52 short papers presented together with the abstracts of 3 invited papers and those of the keynote speeches were carefully reviewed and selected from a total of 467 submissions. The papers cover a wide range of topics, including e-learning platforms and tools, learning resource management, practice and experience sharing, e-learning standards, mobile learning, education and remote classrooms, effectiveness of VR for education, life long learning, collaborative environments, remote group simulations, collaborative learning, virtual reality in education, game design and development, game engine development, game AI and artificial life, game physics, game rendering, virtual characters/agents, online/mobile game/video game, storytelling and game narrative, affective interaction in games, digital museum, digital heritage, animation techniques, augmented reality, and mixed reality.
Augmented Reality for Developers: Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia

Augmented Reality for Developers: Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia by Jonathan Linowes
English | 9 Oct. 2017 | ISBN: 1787286436 | ASIN: B075V9XJ3Z | 548 Pages | AZW3 | 12.11 MB

Augmented Reality for Developers  eBooks & eLearning

Posted by readerXXI at Sept. 4, 2018
Augmented Reality for Developers

Augmented Reality for Developers
by Jonathan Linowes and Krystian Babilinski
English | 2017 | ISBN: 1787286436 | 539 Pages | PDF | 43 MB