Non-Cognitive Factors and Learning within a Business Simulation by Tanja KreitenweisEnglish/Deutsch | PDF,EPUB | 2021 | 225 Pages | ISBN : 3658355522 | 13.1 MB
Serious games can provide a convenient and straightforward access to complex knowledge for all age groups. However, learning achievements depend largely on learners’ non-cognitive factor disposition. With the aim of combining the fields of serious games and non-cognitive factors, this research focuses on the use of a business simulation which conveys change management insights. Business simulations are a subset of serious games and are perceived as a non-traditional learning method.