OpenGL Programming Guide - Shreiner Dave, Graham Sellers
2013 | ISBN: 0321773039 | 8th Edition | PDF | 986 pages | 17 Mb
OpenGLĀ® Programming Guide, Eighth Edition, provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric transformations and viewing matrices; working with pixels and texture maps through fragment shaders; and advanced data techniques using framebuffer objects and compute shaders.