Programming Macromedia Flash MX

Macromedia Flash MX 2004 Game Programming  eBooks & eLearning

Posted by lenami at March 31, 2010
Macromedia Flash MX 2004 Game Programming

Macromedia Flash MX 2004 Game Programming
Publisher: Muska & Lipman/Premier-Trade | ISBN: 1592000363 | edition 2004 | CHM | 784 pages | 10,2 mb

"Macromedia Flash MX/MX 2004 Game Programming" takes the reader on a journey through the evolving art of Flash game programming. It is designed for everyone from the absolute beginner to the salty veteran. The book begins with a full introduction to the Flash MX authoring environment. Unlike nearly all web game programming books, this book doesn’t suffer from a lack of depth and shy away from the more advanced concepts that occur in game development. The author builds several games throughout the book, some of which focus heavily on artificial intelligence while another set of games will concentrate on physics. These games will get into mass, velocity, acceleration; etc. Great care is taken to present the foundational information fully and clearly to ensure readers are fully prepared for the challenges to come. Flash often suffers from performance issues due to its heavy chip dependence. The last chapters of this book focus heavily on performance and optimization issues.

Macromedia Flash MX 2004 Game Programming  eBooks & eLearning

Posted by barlog at Jan. 6, 2011
Macromedia Flash MX 2004 Game Programming

Macromedia Flash MX 2004 Game Programming
Publisher: Muska & Lipman/Premier-Trade | ISBN: 1592000363 | edition 2003-11-06 | PDF | 784 pages | 9,3 mb

If you?ve been searching for a tool that would allow you to create game-like applications with Web programming, you?re not alone. Finally, that tool is available! Flash MX 2004 offers a complete programming solution that can be used to do much more than simply create cool Web sites. "Macromedia Flash MX 2004 Game Programming" will show you how you can take full advantage of this amazing programming tool. It offers an abundance of tips and techniques for programmers of all levels who want to learn how Flash technology can be used to create games. Each chapter discusses a key element of game programming, using Flash to create a variety of games. All the major areas of game development are covered? from physics and artificial intelligence to collision detection and resolution.

Macromedia Flash MX Game Design Demystified (Repost)  eBooks & eLearning

Posted by nazarchuk at March 1, 2010
Macromedia Flash MX Game Design Demystified (Repost)

Macromedia Flash MX Game Design Demystified
Publisher: Macromedia Press | ISBN: 0201770210 | edition 2002 | CHM | 648 pages | 10,1 mb

So you wanna be a hotshot game designer? Well, if you have a basic grasp of Macromedia Flash MX, you can. Unafraid to tackle some of the more complicated aspects of game creation (including physics and trigonometry!), this comprehensive reference covers it all. Macromedia Flash Game Design Demystified starts out with the basics: planning, adapting ActionScript techniques, using introductory Flash game techniques, and more. Then it gets down to the real business of building simple games. You'll tackle simple-logic and quiz games before moving on to multiplayer and complex-logic games (chess, for example)–learning about importing 3-D graphics, adding sound effects, and licensing your games in the process. The book's companion CD includes the source files for a number of games as well as the tutorials and lessons that go along with the book and XML server software to facilitate multiplayer games. If you're tired of the games that you have and want to make your own action, this book offers comprehensive coverage of sophisticated techniques–but put in easy-to-grasp, practical terms.

Macromedia Flash MX Game Design Demystified [Repost]  eBooks & eLearning

Posted by AlenMiler at Aug. 4, 2014
Macromedia Flash MX Game Design Demystified [Repost]

Macromedia Flash MX Game Design Demystified by Jobe Makar
Macromedia Press | Sep 19 2002 | ISBN: 0201770210 | Pages: 648 | CHM | 9.25 MB

So you wanna be a hotshot game designer? Well, if you have a basic grasp of Macromedia Flash MX, you can. Unafraid to tackle some of the more complicated aspects of game creation (including physics and trigonometry!), this comprehensive reference covers it all. Macromedia Flash Game Design Demystified starts out with the basics: planning, adapting ActionScript techniques, using introductory Flash game techniques, and more. Then it gets down to the real business of building simple games.

Macromedia Flash MX for Windows & Macintosh by Katherine Ulrich [Repost]  eBooks & eLearning

Posted by Free butterfly at Dec. 27, 2014
Macromedia Flash MX for Windows & Macintosh by Katherine Ulrich [Repost]

Macromedia Flash MX for Windows & Macintosh by Katherine Ulrich
English | June 9, 2002 | ISBN: 0201794810 | 624 Pages | CHM | 19 MB

Long the industry standard for creating high-impact interactive Web sites, Macromedia Flash has just gotten a whole lot better–faster, easier, even more powerful–with the release of Flash MX. Whether you're a Flash pro looking to get up to speed quickly on this latest release or a novice eager to tap the power of MX for the first time,…

Macromedia Flash MX 2004 for Rich Internet Applications (repost)  eBooks & eLearning

Posted by rolexmaya at Aug. 16, 2010
Macromedia Flash MX 2004 for Rich Internet Applications (repost)

Macromedia Flash MX 2004 for Rich Internet Applications
New Riders Press | October 30, 2003 | ISBN-10: 0735713669 | 480 pages | CHM | 3.7 Mb

The long-stale page metaphor for Web sites is finally dying out, replaced by the single-screen rich-Internet apps that Flash MX 2004 is at last bringing to the mainstream. To stay ahead of the curve¿and to start creating the kind of Web sites you used to only dream of¿you need this guide.

Macromedia Flash MX Game Design Demystified [Repost]  eBooks & eLearning

Posted by Free butterfly at Nov. 4, 2015
Macromedia Flash MX Game Design Demystified [Repost]

Macromedia Flash MX Game Design Demystified by Jobe Makar
English | 9 Sept. 2002 | ISBN: 0201770210 | 648 Pages | CHM | 9 MB

So you wanna be a hotshot game designer? Well, if you have a basic grasp of Macromedia Flash MX, you can. Unafraid to tackle some of the more complicated aspects of game creation (including physics and trigonometry!), this comprehensive reference covers it all.

Macromedia Flash MX 2004 Killer Tips by Shane Elliott [Repost]  eBooks & eLearning

Posted by Free butterfly at Jan. 18, 2015
Macromedia Flash MX 2004 Killer Tips by Shane Elliott [Repost]

Macromedia Flash MX 2004 Killer Tips by Shane Elliott
English | Nov 24, 2003 | ISBN: 0735713839 | 224 Pages | CHM | 7 MB

The hottest collection of cool tips and hidden secrets for the Flash MX 2004 user who needs results fast! In today's economy, time is money. Flash MX 2004 Killer Tips is all about speed, showing users how to get more work done in less time.
Macromedia Flash MX Advanced for Windows and Macintosh: Visual QuickPro Guide (Repost)

Macromedia Flash MX Advanced for Windows and Macintosh: Visual QuickPro Guide
Publisher: Peachpit Press | ISBN: 0201758466 | edition 2002 | PDF | 820 pages | 10,9 mb

Ready to take your Flash knowledge to the next level? Then Macromedia Flash MX Advanced for Windows and Macintosh: Visual QuickPro Guide is your ticket. Designed for professionals like yourself-users who have mastered the basics of Flash but need help with the advanced animation techniques and ActionScripting–this guide is a must-have for graphic designers, Web animators, game programmers, interface designers, and multimedia pros.

Object-Oriented Macromedia Flash MX  eBooks & eLearning

Posted by ChrisRedfield at April 8, 2014
Object-Oriented Macromedia Flash MX

William Drol - Object-Oriented Macromedia Flash MX
Published: 2002-06-13 | ISBN: 1590590147 | PDF | 482 pages | 121 MB