c Audio

Beginning Game Audio Programming  eBooks & eLearning

Posted by tlfpub at Feb. 14, 2006

Game audio is frequently overlooked when it comes to designing and programming a good game. Often, developers spend so much time concentrating on the other facets of the game—for example, graphics and AI—that they neglect the music and audio side until it's nearly too late. That's a shame, because good game audio and game music have at least as much, if not more, power to instantly pull the player into the game world and play with his emotional state. Even the best graphics in the world will seem flat if they're not augmented with great sound.

Historically, books on game audio have been few and far between, because programming game audio wasn't that complex. Making a speaker beep or playing a simple sound in mono through a 1990s-era soundcard was fairly self-explanatory. Today, however, things like 3D sound, environmental audio, MP3 playback, and CD audio present difficult technical hurdles for even the simplest game.

This book is an introduction to some of the challenges programmers will face in implementing audio for their games. It is written to teach beginning game audio principles. The first half teaches you how to overcome the technical hurdles present in doing basic audio tasks—playing sound effects, loading and examining WAV files, and playing music in various formats (MIDI, MP3, and tracked music).

The second part of this book teaches some more advanced audio techniques. You'll learn how to compose dynamic music, and how to implement it in your game. You'll also learn about the basics of 3D sound programming, environmental audio, audio scripting, effects processing, and visualization. There's also one chapter devoted to using DirectPlay Voice for real-time voice chat in your game!

Most of this book uses DirectX and DirectX Audio, though there are a few chapters that use OpenAL Audio or generic Win32 audio APIs. Everything is in C++ and uses the Standard Template Library's low-level data structures (vectors, maps, and so on).

To get the most out of this book, you'll need to be comfortable with C++, though not necessarily an expert. However, you will need to understand innately how a Windows program works. You should be comfortable with event-driven programming and the everyday uses of the Win32 API, including writing GUI code for buttons, edit boxes, list boxes, and so on.

A passing knowledge of DirectX is also required. You should be familiar with how to obtain and release interfaces to various DirectX components, and should understand what DirectX does, why it's useful, and where you can go for help if you need it.

«Audio Books - Island of the Lost» by Classi’c Reborn Audio Publishing  Audiobooks

Posted by Gelsomino at Sept. 20, 2019
«Audio Books - Island of the Lost» by Classi’c Reborn Audio Publishing

«Audio Books - Island of the Lost» by Classi’c Reborn Audio Publishing
English | ISBN: 9781518950476 | MP3@64 kbps | 52 min | 24.1 MB

Learn Audio Electronics with Arduino: Practical Audio Circuits with Arduino Control  eBooks & eLearning

Posted by Free butterfly at Aug. 8, 2022
Learn Audio Electronics with Arduino: Practical Audio Circuits with Arduino Control

Learn Audio Electronics with Arduino: Practical Audio Circuits with Arduino Control by Charlie Cullen
English | April 16, 2020 | ISBN: 0367186659 | 464 pages | PDF | 63 Mb

Complete 2D Space Shooter In Unity C# For Beginners 2024  eBooks & eLearning

Posted by ELK1nG at Jan. 10, 2024
Complete 2D Space Shooter In Unity C# For Beginners 2024

Complete 2D Space Shooter In Unity C# For Beginners 2024
Published 1/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.72 GB | Duration: 4h 24m

Learn C# with Unity and create your own 2D Space Shooter Game!

Build 2D Games with Your Own Engine in C++20 Using SFML 3  eBooks & eLearning

Posted by lucky_aut at Nov. 3, 2025
Build 2D Games with Your Own Engine in C++20 Using SFML 3

Build 2D Games with Your Own Engine in C++20 Using SFML 3
Published 11/2025
Duration: 13h 21m | .MP4 1280x720 30 fps(r) | AAC, 44100 Hz, 2ch | 4.27 GB
Genre: eLearning | Language: English

Learn modern C++ and SFML 3 through a complete journey in 2D game engine development

Babelson Audio C-78 v1.1.3 WiN  Software

Posted by orientazure at Feb. 29, 2020
Babelson Audio C-78 v1.1.3 WiN

Babelson Audio C-78 v1.1.3 WiN | 17 Mb

C-78 is a new transparent Compressor and Limiter. it does a great job at controlling and smoothing everything out. It was difficult to design a simple transparent compressor but here it is. Controls dynamics without introducing obvious simply artifacts, clear compression, you can control dynamics without compulsively changing the original sound.

«Audio Books: Island of the Lost» by Classi'c Reborn Audio Publishing  Audiobooks

Posted by Gelsomino at April 9, 2022
«Audio Books: Island of the Lost» by Classi'c Reborn Audio Publishing

«Audio Books: Island of the Lost» by Classi'c Reborn Audio Publishing
English | MP3@192 kbps | 52 min | 72.3 MB

Magic Audio CD Burner v2.4  Software

Posted by webgurru at Nov. 20, 2006
Magic Audio CD Burner v2.4

Win32 |Size: 1.77MB

Magic Audio CD Burner (VCL) is developed to fulfill the requirement of Audio CD burning needs. Magic Audio CD Burner Includes all the features required by the developers in such software plus more, offering the reliability, stability and ease of use in affordable price.Magic CD/DVD Burner is the only program of its type to exist on Delphi / C++ Builder platform, thereby featuring a valuable asset to all the Delphi / C++ Builder users around the world.

Game Audio Development with Unity 5.X  eBooks & eLearning

Posted by readerXXI at Oct. 10, 2017
Game Audio Development with Unity 5.X

Game Audio Development with Unity 5.X
by Micheal Lanham
English | 2017 | ISBN: 1787286452 | 394 Pages | True PDF | 23 MB

IELTS 8 Self-study Pack (Student's Book with Answers and Audio CDs)  eBooks & eLearning

Posted by tot167 at Jan. 12, 2012
IELTS 8 Self-study Pack (Student's Book with Answers and Audio CDs)

C..bridge ESOL, "IELTS 8 Self-study Pack (Student's Book with Answers and Audio CDs)"
C..bridge U-ty Pr..ss | 2011 | ISBN: 0521173809, 0521173787 | 176 pages | PDF, Mp3 | 105 MB