The Big Book of Team-Motivating Games: Spirit-Building, Problem-Solving and Communication Games for Every Group by Mary Scannell, Edward Scannell English | 2009 | ISBN: 0071629629 | 224 pages | PDF | 3 MB
Algorithms and Networking for Computer Games by Jouni Smed English | PDF | 2006 | 271 Pages | ISBN : 0470018127 | 1.91 MB
Algorithms and Networking for Computer Games is an essential guide to solving the algorithmic and networking problems of modern commercial computer games, written from the perspective of a computer scientist. Combining algorithmic knowledge and game-related problems, the authors discuss all the common difficulties encountered in game programming.
The Digital Role-Playing Game and Technical Communication : A History of Bethesda, BioWare, and CD Projekt Red by Daniel Reardon, David Wright English | 2021 | ISBN: 1501352547 | 345 Pages | True PDF | 40 MB
Edward Scannell, Colleen Rickenbacher, "The Big Book of People Skills Games: Quick, Effective Activities for Making Great Impressions, Boosting Problem-Solving Skills and Improving Customer … and Improved Customer Serv" English | 2010 | ISBN: 0071745092 | EPUB | pages: 272 | 4.1 mb
The Ultimate History of Video Games [Audiobook] English | August 14, 2013 | ASIN: B00EJQUZVK | MP3@64 kbps | 21h 2m | 571.19 MB Steven Kent (Author), Dan Woren (Narrator)
The Interactive Past : Archaeology, Heritage, and Video Games by Angus A. A. Mol and Csilla E. Ariese-Vandemeulebroucke English | 2017 | ISBN: 9088904367 | 237 Pages | PDF | 12 MB