Digital Game Based Teaching

Games-To-Teach or Games-To-Learn: Unlocking the Power of Digital Game-Based Learning Through Performance

Games-To-Teach or Games-To-Learn: Unlocking the Power of Digital Game-Based Learning Through Performance by Yam San Chee
English | 2015 | ISBN: 9812875174 | 9812875174 pages | PDF | 7 MB
Games-To-Teach or Games-To-Learn: Unlocking the Power of Digital Game-Based Learning Through Performance (Repost)

Yam San Chee, "Games-To-Teach or Games-To-Learn: Unlocking the Power of Digital Game-Based Learning Through Performance"
English | 2015 | pages: 199 | ISBN: 9812875174 | PDF | 7,1 mb
Games-To-Teach or Games-To-Learn: Unlocking the Power of Digital Game-Based Learning Through Performance

Yam San Chee, "Games-To-Teach or Games-To-Learn: Unlocking the Power of Digital Game-Based Learning Through Performance"
English | 2015 | ISBN: 9812875174 | 208 pages | EPUB | 5 MB
Games-To-Teach or Games-To-Learn: Unlocking the Power of Digital Game-Based Learning Through Performance (repost)

Games-To-Teach or Games-To-Learn: Unlocking the Power of Digital Game-Based Learning Through Performance by Yam San Chee
English | 2015 | ISBN: 9812875174 | 9812875174 pages | PDF | 7 MB

Cases on Digital Game-Based Learning: Methods, Models, and Strategies  eBooks & eLearning

Posted by insetes at Oct. 31, 2022
Cases on Digital Game-Based Learning: Methods, Models, and Strategies

Cases on Digital Game-Based Learning: Methods, Models, and Strategies By Nicola Whitton (editor)
2013 | 626 Pages | ISBN: 1466628480 | PDF | 9 MB

Digital Systems for Open Access to Formal and Informal Learning  eBooks & eLearning

Posted by interes at Nov. 16, 2014
Digital Systems for Open Access to Formal and Informal Learning

Digital Systems for Open Access to Formal and Informal Learning by Demetrios G. Sampson and Dirk Ifenthaler
English | 2014 | ISBN: 3319022636 | 347 pages | PDF | 8,4 MB

Today, Digital Systems and Services for Technology Supported Learning and Education are recognized as the key drivers to transform the way that individuals, groups and organizations “learn” and the way to “assess learning” in 21st Century.

Digital Systems for Open Access to Formal and Informal Learning  eBooks & eLearning

Posted by interes at Oct. 7, 2019
Digital Systems for Open Access to Formal and Informal Learning

Digital Systems for Open Access to Formal and Informal Learning by Demetrios G. Sampson and Dirk Ifenthaler
English | 2014 | ISBN: 3319022636, 3319347659 | 347 pages | PDF | 8,4 MB
Playing Games in the School Library: Developing Game-Based Lessons and Using Gamification Concepts

Sarah Pavey, "Playing Games in the School Library: Developing Game-Based Lessons and Using Gamification Concepts"
English | ISBN: 1783305339 | 2021 | 192 pages | EPUB | 2 MB
"Technologies for E-Learning and Digital Entertainment" ed. by Zhigeng Pan, Ruth Aylett, Holger Diener

"Technologies for E-Learning and Digital Entertainment" ed. by Zhigeng Pan, Ruth Aylett, Holger Diener
First International Conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006, Proceedings. Lecture Notes in Computer Science, volume 3942
Springer | 2006 | ISBN: 3540334238 9783540334231 | 1420 pages | PDF/djvu | 27/24 MB

The 121 revised full papers and 52 short papers presented together with the abstracts of 3 invited papers and those of the keynote speeches were carefully reviewed and selected from a total of 467 submissions. The papers cover a wide range of topics, including e-learning platforms and tools, learning resource management, practice and experience sharing, e-learning standards, mobile learning, education and remote classrooms, effectiveness of VR for education, life long learning, collaborative environments, remote group simulations, collaborative learning, virtual reality in education, game design and development, game engine development, game AI and artificial life, game physics, game rendering, virtual characters/agents, online/mobile game/video game, storytelling and game narrative, affective interaction in games, digital museum, digital heritage, animation techniques, augmented reality, and mixed reality.

Gameful Second and Foreign Language Teaching and Learning  eBooks & eLearning

Posted by hill0 at Jan. 6, 2019
Gameful Second and Foreign Language Teaching and Learning

Gameful Second and Foreign Language Teaching and Learning:
Theory, Research, and Practice (New Language Learning and Teaching Environments)
by Jonathon Reinhardt

English | 2019 | ISBN: 3030047288 | 322 Pages | PDF,EPUB | 2 MB