Educational Gamification

Gamification Design for Educational Contexts: Theoretical and Practical Contributions  eBooks & eLearning

Posted by AvaxGenius at Sept. 6, 2023
Gamification Design for Educational Contexts: Theoretical and Practical Contributions

Gamification Design for Educational Contexts: Theoretical and Practical Contributions by Armando Toda, Alexandra I. Cristea, Seiji Isotani
English | PDF EPUB (True) | 2023 | 140 Pages | ISBN : 3031319486 | 14.5 MB

Have you ever wondered how to best add game-like elements to your (online) courses? What makes some game features desirable, and others boring? This book covers gamification design in educational domains. It is aimed at practitioners, researchers and academics alike. Gamification design is a recent and relevant topic in many domains; however, it is not well explored in the domain of education, with only a few frameworks available and most of these being only academic (e.g., theoretical) and not addressing practical issues related to education practitioners (e.g., teachers and instructors). The book is divided into 3 parts, in part 1 we explain some basic concepts related to gamification and gamification design, its importance for the education domain, possible negative effects if gamification design is neglected, and aspects that are still not encompassed by this field. Following, part 2 focus on explaining data-driven gamification design concepts as well as a research framework on how to use data mining algorithms to analyze and interpret data to generate strategies that can be used in education domain. It also presents a conceptual framework on how to apply those strategies in the education domain, focusing on the teacher and instructor; Finally, part 3 presents discussions regarding the concepts covered in the book, as well as possible research directions

Tailored Gamification to Educational Technologies (Repost)  eBooks & eLearning

Posted by AvaxGenius at July 2, 2020
Tailored Gamification to Educational Technologies (Repost)

Tailored Gamification to Educational Technologies by Wilk Oliveira
English | PDF,EPUB | 2019 | 106 Pages | ISBN : 9813298111 | 12.81 MB

This book introduces and explores the field of tailored gamified educational technologies. Providing a theoretical overview of the domain, including a number of related psychological and educational theories along with a complete state-of-the-art analysis on this topic, it presents an approach and architecture to tailor these systems to students’ gamer type and age.

Die Wirkung von Gamification auf Motivation und Leistung  eBooks & eLearning

Posted by AvaxGenius at Jan. 21, 2023
Die Wirkung von Gamification auf Motivation und Leistung

Die Wirkung von Gamification auf Motivation und Leistung: Empirische Studien im Kontext manueller Arbeitsprozesse by Michael Sailer
Deutsch | PDF | 2016 | 297 Pages | ISBN : 3658143088 | 29.5 MB

Michael Sailer untersucht, wie und inwieweit im Rahmen von Gamification verwendete Spiel-Design-Elemente Motivation und Leistung beeinflussen können. Neben einer ausführlichen Aufarbeitung des Forschungsstandes in unterschiedlichen Anwendungsfeldern werden zwei empirische Untersuchungen im Kontext manueller Arbeitsprozesse durchgeführt, die aufzeigen, dass Gamification eine wirkungsvolle Maßnahme darstellen kann: Gamification kann zur Erfüllung motivierend wirkender psychologischer Grundbedürfnisse beitragen sowie die Qualität und Quantität der erbrachten Leistung fördern.
Digitale Lernwelten – Serious Games und Gamification: Didaktik, Anwendungen und Erfahrungen in der Beruflichen Bildung

Digitale Lernwelten – Serious Games und Gamification: Didaktik, Anwendungen und Erfahrungen in der Beruflichen Bildung by Wolfgang Becker
Deutsch | PDF,EPUB | 2022 | 315 Pages | ISBN : 365835058X | 27.3 MB

Der Sammelband soll dazu beitragen, den Stellenwert von Serious Games und Gamification als wichtige und nachhaltige Methode in der beruflichen Aus- und Weiterbildung (Personalqualifikation, Personalentwicklung) noch stärker herauszuarbeiten. Gleichzeitig sollen bedeutsame und zukunftsweisende Lernentwicklungsperspektiven in digitalen Lernwelten aufgezeigt werden. Die enge Verknüpfung von didaktischen Aspekten und Lerneffekten, die aus dem praktischen Einsatz von Serious Games resultieren können, grenzt die Publikation von bislang vorliegenden Veröffentlichungen zu dieser Thematik ab, wie auch die Darstellung des praktischen Einsatzes der Serious Games und deren Evaluation.

Augmented Reality Games II: The Gamification of Education, Medicine and Art (Repost)  eBooks & eLearning

Posted by AvaxGenius at April 11, 2022
Augmented Reality Games II: The Gamification of Education, Medicine and Art (Repost)

Augmented Reality Games II: The Gamification of Education, Medicine and Art by Vladimir Geroimenko
English | EPUB | 2019 | 306 Pages | ISBN : 3030156192 | 170.7 MB

This is the second of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries.

Augmented Reality Games II: The Gamification of Education, Medicine and Art  eBooks & eLearning

Posted by Free butterfly at Jan. 8, 2025
Augmented Reality Games II: The Gamification of Education, Medicine and Art

Augmented Reality Games II: The Gamification of Education, Medicine and Art by Vladimir Geroimenko
English | May 8, 2024 | ISBN: 3031544749 | 384 pages | MOBI | 59 Mb

Educational Game Design  eBooks & eLearning

Posted by Sigha at Aug. 27, 2019
Educational Game Design

Educational Game Design
.MP4 | Video: 1280x720, 30 fps(r) | Audio: AAC, 48000 Hz, 2ch | 1.66 GB
Duration: 1.5 hours | Genre: eLearning | Language: English

This course is designed for anyone who wants to design an educational game

Data Analytics Approaches in Educational Games and Gamification Systems  eBooks & eLearning

Posted by AvaxGenius at Sept. 10, 2019
Data Analytics Approaches in Educational Games and Gamification Systems

Data Analytics Approaches in Educational Games and Gamification Systems by Ahmed Tlili
English | PDF,EPUB | 2019 | 262 Pages | ISBN : 9813293349 | 37.3 MB

Game-based learning environments and learning analytics are attracting increasing attention from researchers and educators, since they both can enhance learning outcomes. This book focuses on the application of data analytics approaches and research on human behaviour analysis in game-based learning environments, namely educational games and gamification systems, to provide smart learning.

Tailored Gamification to Educational Technologies  eBooks & eLearning

Posted by AvaxGenius at Oct. 19, 2019
Tailored Gamification to Educational Technologies

Tailored Gamification to Educational Technologies by Wilk Oliveira
English | PDF,EPUB | 2019 | 106 Pages | ISBN : 9813298111 | 12.81 MB

This book introduces and explores the field of tailored gamified educational technologies. Providing a theoretical overview of the domain, including a number of related psychological and educational theories along with a complete state-of-the-art analysis on this topic, it presents an approach and architecture to tailor these systems to students’ gamer type and age.

Tailored Gamification to Educational Technologies (repost)  eBooks & eLearning

Posted by hill0 at Nov. 7, 2019
Tailored Gamification to Educational Technologies (repost)

Tailored Gamification to Educational Technologies by Wilk Oliveira
English | 2019 | 106 Pages | ISBN : 9813298111 | PDF | 3.27 MB