Game Music

Keeping Score: Interviews with Today’s Top Film, Television, and Game Music Composers

Tom Hoover, "Keeping Score: Interviews with Today’s Top Film, Television, and Game Music Composers"
English | ISBN: 1435454774 | 2009 | 269 pages | PDF | 3 MB

Video Game Music (Classic FM Handy Guides)  eBooks & eLearning

Posted by AlenMiler at June 14, 2015
Video Game Music (Classic FM Handy Guides)

Video Game Music (Classic FM Handy Guides) by Daniel Ross
English | 8 Jan. 2015 | ISBN: 1909653667 | 112 Pages | EPUB/MOBI/PDF (conv) | 1.51 MB

High quality soundtracks composed for video games have only been around for a few decades, but their popularity is fast becoming a global phenomenon. Packed full of essential information, this pocket-sized handbook explores the way the music has developed in step with gaming technology, as the once-niche genre increasingly enters the mainstream.

The Greatest Video Game Music  eBooks & eLearning

Posted by ksveta6 at April 22, 2021
The Greatest Video Game Music

The Greatest Video Game Music by Hal Leonard Corp.
2019 | ISBN: 1495082318 | English | 112 pages | EPUB | 29 MB

Unity Asset - Game Music Stingers and UI SFX 2 Pack v1.0  Graphics

Posted by GFX_MAN at May 7, 2023
Unity Asset - Game Music Stingers and UI SFX 2 Pack v1.0

Unity Asset - Game Music Stingers and UI SFX 2 Pack v1.0
Requirement: Unity 5.3.2 or higher | 62 MB

Codename PANZERS Phase One - PC game music  Music

Posted by slowman at Sept. 18, 2007
Codename PANZERS Phase One - PC game music

Codename PANZERS Phase One - PC game music
Military Band, New Age | MP3 256 kbps => 32.5 MB | 7 Track | Zshare.net

Video Game Music: Classic FM Handy Guides (Repost)  eBooks & eLearning

Posted by insetes at Sept. 10, 2018
Video Game Music: Classic FM Handy Guides (Repost)

Video Game Music: Classic FM Handy Guides By Ross, Daniel
2015 | 98 Pages | ISBN: 1909653667 | EPUB | 1 MB

Video Game Music for Guitar: A Songbook for Easy Guitar with Notes & Tab  eBooks & eLearning

Posted by roxul at June 30, 2023
Video Game Music for Guitar: A Songbook for Easy Guitar with Notes & Tab

Hal Leonard Corp., "Video Game Music for Guitar: A Songbook for Easy Guitar with Notes & Tab "
English | ISBN: 1540052982 | 2019 | 64 pages | EPUB | 13 MB

Ask Video - Game Audio 101: Demystifying Game Audio (2012)  eBooks & eLearning

Posted by ParRus at March 18, 2013
Ask Video - Game Audio 101: Demystifying Game Audio (2012)

Ask Video - Game Audio 101: Demystifying Game Audio
English | MP4 | 1280 x 720 | AVC ~206 kbps | 30 fps
AAC | 96.0 Kbps | 44.1 KHz | 2 channels | 02:11:00 | 340 MB
Genre: Video Tutorial / Sound Processing (2012)

Calling all composers and audio experts! If you're looking to have a career in Game Audio, this course is required viewing! In Demystifying Game Audio you'll get a real world education on everything you need to know AND everything you need to do to jumpstart your career creating sound and music for games!

Beginning Game Audio Programming  eBooks & eLearning

Posted by tlfpub at Feb. 14, 2006

Game audio is frequently overlooked when it comes to designing and programming a good game. Often, developers spend so much time concentrating on the other facets of the game—for example, graphics and AI—that they neglect the music and audio side until it's nearly too late. That's a shame, because good game audio and game music have at least as much, if not more, power to instantly pull the player into the game world and play with his emotional state. Even the best graphics in the world will seem flat if they're not augmented with great sound.

Historically, books on game audio have been few and far between, because programming game audio wasn't that complex. Making a speaker beep or playing a simple sound in mono through a 1990s-era soundcard was fairly self-explanatory. Today, however, things like 3D sound, environmental audio, MP3 playback, and CD audio present difficult technical hurdles for even the simplest game.

This book is an introduction to some of the challenges programmers will face in implementing audio for their games. It is written to teach beginning game audio principles. The first half teaches you how to overcome the technical hurdles present in doing basic audio tasks—playing sound effects, loading and examining WAV files, and playing music in various formats (MIDI, MP3, and tracked music).

The second part of this book teaches some more advanced audio techniques. You'll learn how to compose dynamic music, and how to implement it in your game. You'll also learn about the basics of 3D sound programming, environmental audio, audio scripting, effects processing, and visualization. There's also one chapter devoted to using DirectPlay Voice for real-time voice chat in your game!

Most of this book uses DirectX and DirectX Audio, though there are a few chapters that use OpenAL Audio or generic Win32 audio APIs. Everything is in C++ and uses the Standard Template Library's low-level data structures (vectors, maps, and so on).

To get the most out of this book, you'll need to be comfortable with C++, though not necessarily an expert. However, you will need to understand innately how a Windows program works. You should be comfortable with event-driven programming and the everyday uses of the Win32 API, including writing GUI code for buttons, edit boxes, list boxes, and so on.

A passing knowledge of DirectX is also required. You should be familiar with how to obtain and release interfaces to various DirectX components, and should understand what DirectX does, why it's useful, and where you can go for help if you need it.

Mound of Music (2024)  Games

Posted by silva1410 at Oct. 28, 2024
Mound of Music (2024)

Mound of Music (2024)
PC Game | Developer: Elif Games | Publisher: Elif Games | 503.4 MB
Languages: English, Multilanguage
Genre: Adventure, Casual, Indie | Release Date: 25 Oct, 2024

“Mound of Music” a game that blends storytelling with music. Test your skills by mimicking real instrument performances, matching rhythm and pitch to bring classic tunes to life. Journey through global music and uncover the truth behind humanity's end.