Game Programming Collection

Game Programming Gems 2 (Game Programming Gems Series) by Mark DeLoura  eBooks & eLearning

Posted by Alexpal at Nov. 15, 2006

Game Programming Gems 2 (Game Programming Gems Series) by Mark DeLoura
Publisher: Charles River Media; 1 edition (October 1, 2001) | ISBN: 1584500549 | PDF | 20,7 Mb | 575 pages

Blazing through the excitement generated by the first volume, Game Programming Gems II is here with an entirely new set of innovative ideas, techniques,and algorithms. Game developers of all levels will find insightful tips and tools from this unique collection.Written by game programming experts,each contribution provides a hands-on solution to a programming problem, or a creative method for reducing programming time and redundancy. Edited by Mark DeLoura,Editor-In-Chief of Game Developer magazine and a group of top-notch area editors,this collection covers the major topics needed to develop a state-of-the-art game engine and provides all new coverage of audio issues. From animation and artificial intelligence to Z-buffering, lighting calculations,weather effects, curved surfaces, audio tools,multiplayer Internet gaming, music and sound effects, all of the major techniques needed to develop a competitive game engine are covered. All of the source code for each algorithm is included and can be used by advanced programmers immediately.For aspiring game programmers,the text for each algorithm explains the algorithm in detail, gives suggestions for beneficial modifications and optimizations, and includes references to related material.

Game Programming Gems 2 (Game Programming Gems Series) (Repost)  eBooks & eLearning

Posted by GtkDis at Dec. 10, 2009
Game Programming Gems 2 (Game Programming Gems Series)  (Repost)

Game Programming Gems 2 (Game Programming Gems Series)
Publisher: Charles River Media | ISBN: 1584500549 | edition 2001 | PDF | 551 pages | 13,3 mb

Game Programming Gems 2, the second volume in this successful series, contains a completely new set of over 70 articles on diverse topics that can be used in your own game projects. Written by game programming experts, each contribution provides a hands-on solution to programming problems, or a creative method for reducing programming time and redundancy. Edited by Mark DeLoura, former editor-in-chief of Game Developer Magazine, and a group of top-notch area editors, this collection covers the major topics needed to develop a state-of-the-art game engine. Six comprehensive sections, including an all new section on audio programming, provide techniques that expert developers can implement immediately, and intermediate to beginning programmers can use to expand their skills and knowledge. This is a must-have reference that contains the wisdom and experience of over 40 seasoned game developers.

Game Programming Gems (Game Programming Gems Series) (Repost)  eBooks & eLearning

Posted by nazarchuk at April 12, 2010
 Game Programming Gems (Game Programming Gems Series) (Repost)

Game Programming Gems (Game Programming Gems Series)
Publisher: Charles River Media | ISBN: 1584500492 | edition 2000 | DJVU | 600 pages | 33,6 mb

Aimed at the working (or aspiring) Visual C/C++ game programmer, Game Programming Gems contains over 60 programming tips that have been gathered from more than 40 working game gurus. It you want to build your own games or are interested simply in how games work, this text provides an intriguing glimpse into how the pros create state-of-the-art 3-D animation.
The guiding principle in this book is to publish the best available tips for game programming; most of these fit into 10 pages or fewer. But don't let the efficient presentation fool you; almost every one of these tips will be invaluable to any serious game developer.
Early sections concentrate on techniques for creating more maintainable, faster code. A guide to using scripts for data-driven game modules and techniques teaches you better resource management (like using handles). A quick-start tutorial to the Standard Template Library (STL) will help you learn how to use these fast collection classes in your code right away. Several contributors show off strategies for better game debugging and profiling–there's even a set of classes that can provide onscreen feedback during testing.

Learn Mobile Game Programming From Scratch  eBooks & eLearning

Posted by ELK1nG at Nov. 23, 2022
Learn Mobile Game Programming From Scratch

Learn Mobile Game Programming From Scratch
Last updated 12/2018
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.81 GB | Duration: 10h 24m

Build Games for Mobile, Smartphones and Tablets

Game Programming Gems 8  eBooks & eLearning

Posted by arundhati at Jan. 8, 2021
Game Programming Gems 8

Adam Lake, "Game Programming Gems 8"
English | ISBN: 1584507020 | 2010 | 640 pages | AZW3 | 10 MB

Coursera - Beginning Game Programming with C# (University of Colorado System)  eBooks & eLearning

Posted by ParRus at Aug. 14, 2019
Coursera - Beginning Game Programming with C# (University of Colorado System)

Coursera - Beginning Game Programming with C# (University of Colorado System)
WEBRip | English | MP4 + PDF Guides + work files | 960 x 540 | AVC ~62.1 kbps | 29.970 fps
AAC | 128 Kbps | 44.1 KHz | 2 channels | Subs: English | ~8 hours | 1.98 GB
Genre: eLearning Video / Development, Programming

The Beginning Game Programming with C# course is all about learning how to develop video games using the C# programming language. Why use C# instead of C++, Java, ActionScript, or some other programming language you may have heard of? First, using C# lets us use the open-source MonoGame framework, which help us quickly develop games for Windows, Android, iOS, Mac OS X, and others.

Game Programming Gems 8  eBooks & eLearning

Posted by Alexpal at May 28, 2010
Game Programming Gems 8

Game Programming Gems 8
Course Technology PTR | 2010-03-01 | ISBN: 1584507020 | 640 pages | PDF | 8 MB

Welcome to the eighth volume of the must-have reference series for game developers, "Game Programming Gems," the series that helped define the standards for game programming and continues to be an essential source for new, innovative techniques. "Game Programming Gems 8" provides the tools and inspiration that game developers need to excel. Featuring cutting-edge, ready-to-use techniques contributed by industry veterans and experts, this new collection is a key resource for inspiration, insight, and a plethora of time-saving, ready-to-use methods for the developer?s tool box! Gems 8 answers the needs of passionate developers, eager newcomers, voracious production requirements, and the demand for innovating and entertaining gameplay. Covering all the key development areas including General Programming, Mathematics, Graphics, Artificial Intelligence, Physics, Networking/Multiplayer, and Audio, each section is edited by an expert in the field to ensure that the ideas are original, accurate, and useful. In this edition, there is even a special segment on General Purpose Programming on GPUs for Game Developers. Dig into this new volume of useful, practical ideas and techniques and get ready to make games that are more inventive, entertaining, and satisfying!

Game Programming Gems 8  eBooks & eLearning

Posted by Alexpal at June 6, 2010
Game Programming Gems 8

Game Programming Gems 8
CTPTR | 2010-03-01 | ISBN: 1584507020 | 640 pages | PDF | 8 MB

Welcome to the eighth volume of the must-have reference series for game developers, "Game Programming Gems," the series that helped define the standards for game programming and continues to be an essential source for new, innovative techniques. "Game Programming Gems 8" provides the tools and inspiration that game developers need to excel. Featuring cutting-edge, ready-to-use techniques contributed by industry veterans and experts, this new collection is a key resource for inspiration, insight, and a plethora of time-saving, ready-to-use methods for the developer?s tool box! Gems 8 answers the needs of passionate developers, eager newcomers, voracious production requirements, and the demand for innovating and entertaining gameplay. Covering all the key development areas including General Programming, Mathematics, Graphics, Artificial Intelligence, Physics, Networking/Multiplayer, and Audio, each section is edited by an expert in the field to ensure that the ideas are original, accurate, and useful. In this edition, there is even a special segment on General Purpose Programming on GPUs for Game Developers. Dig into this new volume of useful, practical ideas and techniques and get ready to make games that are more inventive, entertaining, and satisfying!

Game Programming Gems 7  eBooks & eLearning

Posted by ksveta6 at March 31, 2015
Game Programming Gems 7

Game Programming Gems 7 (Game Programming Gems Series) by Scott Jacobs
2008 | ISBN: 1584505273 | English | 624 pages | PDF | 9 MB

Game Programming Gems 8 (repost)  eBooks & eLearning

Posted by MoneyRich at Dec. 13, 2014
Game Programming Gems 8 (repost)

Game Programming Gems 8 by Adam Lake
English | March 1, 2010 | ISBN: 1584507020 | 640 pages | PDF | 11 MB

Welcome to the eighth volume of the must-have reference series for game developers, "Game Programming Gems," the series that helped define the standards for game programming and continues to be an essential source for new, innovative techniques. "Game Programming Gems 8" provides the tools and inspiration that game developers need to excel. Featuring cutting-edge, ready-to-use techniques contributed by industry veterans and experts, this new collection is a key resource for inspiration, insight, and a plethora of time-saving, ready-to-use methods for the developer's tool box! Gems 8 answers the needs of passionate developers, eager newcomers, voracious production requirements, and the demand for innovating and entertaining gameplay. Covering all the key development areas including General Programming, Mathematics, Graphics, Artificial Intelligence, Physics, Networking/Multiplayer, and Audio, each section is edited by an expert in the field to ensure that the ideas are original, accurate, and useful. In this edition, there is even a special segment on General Purpose Programming on GPUs for Game Developers. Dig into this new volume of useful, practical ideas and techniques and get ready to make games that are more inventive, entertaining, and satisfying!