"3D Graphics for Game Programming" By JungHyun Han, Jubok Kim
Revised with Errata and Adds
Сhарmаn & Наll/СRС, Таylоr and Frаnсis | 2011 | ISBN: 1439827389 1439827370 9781439827376 9781439827383 | 326 pages | PDF | 115 MB
Designed for advanced undergraduate and beginning graduate courses, this book presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game developers to combine their previous experience in graphics API and shader programming with the background theory of computer graphics.