When it comes to one-man bands, guitarist and singer extraordinaire Steve Hill has no limits. Anything goes. He is the true exponent of a one-man band. Steve performs standing up while singing and playing guitar, his feet playing bass drum, snare drum, hi-hats and with a drum stick fused to the head of his trusty guitar, any other percussion within reach.
Though the Fugees had been wildly successful, and Lauryn Hill had been widely recognized as a key to their popularity, few were prepared for her stunning debut. The social heart of the group and its most talented performer, she tailored The Miseducation of Lauryn Hill not as a crossover record but as a collection of overtly personal and political statements; nevertheless, it rocketed to the top of the album charts and made her a superstar.
Crawling Up A Hill is a fascinating document of a genre that, though relatively short-lived, would have a seismic influence on the subsequent development of rock music.
More than anything, music is similar to line. Music is also unidirectional; it cannot back up within the same context and repeat what has just been done. Excluding the shallowness or depth of the resonance of sound, the dimensionality in music stems from the intersection of lines as one instrumental line overlaps the other. An example of this interrelationship comes in a 1993 duo date with drummer Chico Hamilton and the late, unsurpassable pianist, Andrew Hill, on Dreams Come True.
Silent Hill Sounds Box is a collection of the Silent Hill game soundtracks.
Strings played at the bridge in streaking glissandi. Atonal clusters, filled in down to quarter-tones. Thundering piano chords. And what horror score is complete without the standard tool of surprise, the orchestra hit? These elements, in part derived from the early work of Polish composer Krzysztof Penderecki, which was itself featured prominently by Stanley Kubrick in The Shining, have become staples of horror scoring. While some of these elements appear in Akira Yamaoka's scores for the Silent Hill series, he focuses more on slowly building and maintaining an unsettling atmosphere than on startling the audience, much like the games themselves. The music is not only atypical as game music, but also atypical as horror music, and while it manifests elements of various genres such as trip-hop, industrial, and hard rock from time to time…