Opengl Programming Guide

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2, 5th Edition (repost)

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2, 5th Edition by OpenGL Architecture Review Board
English | August 11, 2005 | ISBN: 0321335732 | 896 Pages | PDF | 55 MB

OpenGL is a powerful software interface used to produce high-quality, computer-generated images and interactive applications using 2D and 3D objects, bitmaps, and color images. The OpenGLA (R) Programming Guide, Fifth Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 1.4. This fifth edition of the best-selling "red book" describes the latest features of OpenGL Versions 1.5 and 2.0, including the introduction of the OpenGL Shading Language.
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V (9th Edition)

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V (9th Edition) by John Kessenich, Graham Sellers, Dave Shreiner
English | 2016 | ISBN: 0134495497 | 976 Pages | EPUB | 41.9 MB

The latest version of today’s leading worldwide standard for computer graphics, OpenGL 4.5 delivers significant improvements in application efficiency, flexibility, and performance.
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1, 7th Edition (repost)

Dave Shreiner, "OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1, 7th Edition"
Add..on-W..ley | 2009 | ISBN: 0321552628 | 936 pages | PDF | 11,8 MB
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2.1 (Repost)

Dave Shreiner, Mason Woo, Jackie Neider, Tom Davis, "OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2.1"
English | 2007 | 928 Pages | ISBN: 0321481003 | PDF | 15 MB

The OpenGL Programming Guide, Sixth Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.0. This sixth edition of the best-selling "red book" describes the latest features of OpenGL Version 2.1. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism.
Dave Shreiner, OpenGL Programming Guide: The Official Guide to Learning OpenGL (Repost)

Dave Shreiner, OpenGL Programming Guide: The Official Guide to Learning OpenGL
ISBN: 0321335732 | edition 2005 | PDF | 900 pages | 54 mb

The OpenGL Programming Guide, now in its third edition, is the definitive volume for programmers using this evolving graphics interface standard. Written by members of the OpenGL Architecture Review Board, this book offers understandable tutorials and lessons on getting up to speed and getting the most out of the latest version of OpenGL, version 1.2.

Opengl Programming Guide: The Official Guide to Learning Opengl  eBooks & eLearning

Posted by rolexmaya at July 31, 2010
Opengl Programming Guide: The Official Guide to Learning Opengl

Opengl Programming Guide: The Official Guide to Learning Opengl
Addison-Wesley | February 1993 | ISBN-10: 0201632748 | 640 pages | PDF | 5.3 Mb

This book explains how to create graphics programs using OpenGL, Release 1. It presents the overall architecture of OpenGL and discusses in detail every function included in the specification. Numerous programming examples in C show how to use OpenGL functions.

OpenGL Programming Guide [Repost]  eBooks & eLearning

Posted by Free butterfly at Jan. 9, 2018
OpenGL Programming Guide [Repost]

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2 by OpenGL Architecture Review Board et al.
English | 1 Aug. 2005 | ISBN: 0321335732 | 900 Pages | PDF | 54 MB

OpenGL is a powerful software interface used to produce high-quality, computer-generated images and interactive applications using 2D and 3D objects, bitmaps, and color images.
OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2.1 (repost)

OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2.1 (6th Edition) by OpenGL Architecture Review Board
English | August 9, 2007 | ISBN: 0321481003 | 928 Pages | PDF | 16 MB

The OpenGL® Programming Guide, Sixth Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.0. This sixth edition of the best-selling "red book" describes the latest features of OpenGL Version 2.1. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques.
OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2.1 (6th Edition)

OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2.1 (6th Edition) by Dave Shreiner
English | August 9, 2007 | ISBN: 0321481003 | 928 pages | PDF | 15 Mb

OpenGL Architecture Review Board, Dave Shreiner, Mason Woo, Jackie Neider, Tom Davis
“OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2 (5th Edition)"

Addison-Wesley Professional | 2005-08-11 | ISBN:0321335732 | 896 pages | PDF | 52 Mb