Real Games

Real Games: What's Legitimate and What's Not in Contemporary Videogames  eBooks & eLearning

Posted by arundhati at March 26, 2022
Real Games: What's Legitimate and What's Not in Contemporary Videogames

Christopher A. Paul, "Real Games: What's Legitimate and What's Not in Contemporary Videogames "
English | ISBN: 0262042606 | 2019 | 224 pages | PDF | 3 MB

Mathematics in Games, Sports, and Gambling: - The Games People Play  eBooks & eLearning

Posted by DZ123 at Nov. 19, 2020
Mathematics in Games, Sports, and Gambling: - The Games People Play

Ronald J. Gould, "Mathematics in Games, Sports, and Gambling: - The Games People Play"
English | 2009 | ISBN: 1439801630 | PDF | pages: 375 | 2.2 mb

Learn Kotlin and Create Games Using the LibGdx Library  eBooks & eLearning

Posted by Sigha at Oct. 21, 2020
Learn Kotlin and Create Games Using the LibGdx Library

Learn Kotlin and Create Games Using the LibGdx Library
Video: .mp4 (1280x720, 30 fps(r)) | Audio: aac, 48000 Hz, 2ch | Size: 2.87 GB
Genre: eLearning Video | Duration: 108 lectures (21 hour, 9 mins) | Language: English

Become a real games programmer. Create Games Using Kotlin with the LibGDX Game Development Framework.

Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling (Repost)  eBooks & eLearning

Posted by step778 at April 9, 2023
Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling (Repost)

Toiya Kristen Finley, "Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling"
English | 2018 | pages: 268 | ISBN: 1498780784 | PDF | 96,0 mb

Artificial Intelligence for Games  eBooks & eLearning

Posted by AlenMiler at Dec. 18, 2018
Artificial Intelligence for Games

Artificial Intelligence for Games by Ian Millington
English | December 12, 2018 | ASIN: B07LCVHHXH | 896 pages | AZW3 | 14 MB

Half-Real: Video Games between Real Rules and Fictional Worlds  eBooks & eLearning

Posted by l3ivo at Feb. 6, 2021
Half-Real: Video Games between Real Rules and Fictional Worlds

Jesper Juul, "Half-Real: Video Games between Real Rules and Fictional Worlds"
English | 2011 | ISBN: 0262101106, 0262516519 | 248 pages | EPUB | 5.3 MB

Game Development with PyGame | Real World Games  eBooks & eLearning

Posted by lucky_aut at April 23, 2021
Game Development with PyGame | Real World Games

Game Development with PyGame | Real World Games
Duration: 11h 3m | .MP4 1280x720, 30 fps(r) | AAC, 44100 Hz, 2ch | 10.4 GB
Genre: eLearning | Language: English

Learn PyGame by Developing Games From Scratch

The Ultimate Guide to Real World Applications with Unity  eBooks & eLearning

Posted by Sigha at Sept. 1, 2020
The Ultimate Guide to Real World Applications with Unity

The Ultimate Guide to Real World Applications with Unity
Video: .mp4 (1280x720, 30 fps(r)) | Audio: aac, 44100 Hz, 2ch | Size: 6.21 GB
Genre: eLearning Video | Duration: 130 lectures (11 hour, 19 mins) | Language: English

Created in Partnership with Unity Technologies: Move beyond game design & build 3 enterprise-level applications in Unity
Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity, 2 edition

Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity, 2 edition by Christopher Griffith
English | 2011 | 432 Pages | ISBN: 0240817680 | PDF | 4 MB
Complete Unity 2018 Game Development: Explore techniques to build 2D/3D applications using real-world examples (Repost)

Complete Unity 2018 Game Development: Explore techniques to build 2D/3D applications using real-world examples by Alan Thorn
English | EPUB | 2019 | 740 Pages | ISBN : 1789952867 | 103.8 MB

Leverage the power of the Unity 2018 game engine to create games with brilliant gameplay and high replayability.