Spritekit

Getting Started with SpriteKit  eBooks & eLearning

Posted by Jeembo at Dec. 22, 2016
Getting Started with SpriteKit

Getting Started with SpriteKit by Jorge Jordan
English | 2016 | ISBN: 1785887335 | 182 Pages | AWZ3, EPUB, PDF | 32.7 MB

SpriteKit is Apple's game engine to develop native iOS games. Strongly boosted by the Apple Inc., Cupertino, it has increased in popularity since its first release. This book shows you the solutions provided by SpriteKit to help you create any 2D game you can imagine and apply them to create animations that will highlight your existing apps.
Swift Game Development : Learn IOS 12 Game Development Using SpriteKit, SceneKit and ARKit 2.0, Third Edition

Swift Game Development : Learn IOS 12 Game
Development Using SpriteKit, SceneKit and ARKit 2.0, Third Edition

by Siddharth Shekar and Stephen Haney
English | 2018 | ISBN: 1788471156 | 434 Pages | PDF | 8.73 MB

Lynda - iOS Game Development with Swift 3 and SpriteKit  eBooks & eLearning

Posted by U.N.Owen at Dec. 19, 2016
Lynda - iOS Game Development with Swift 3 and SpriteKit

Lynda - iOS Game Development with Swift 3 and SpriteKit
Size: 496 MB | Duration: 2h 53m | Video: AVC (.mp4) 1280x720 15&30fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English

SpriteKit is an Apple-approved entry point for creating engaging 2D iOS games.

iOS Game Development: Swift 2.0 and SpriteKit  eBooks & eLearning

Posted by Landau17 at Sept. 24, 2017
iOS Game Development: Swift 2.0 and SpriteKit

iOS Game Development: Swift 2.0 and SpriteKit
MP4 | Video: 720p | Duration: 2:30:27 | English | Subtitles: VTT | 398.6 MB
Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple's SceneKit and SpriteKit [Repost]

Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple's SceneKit and SpriteKit by James Goodwill
English | 26 May 2017 | ISBN: 1484223098 | 232 Pages | PDF | 5.07 MB

Learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10.
Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple's SceneKit and SpriteKit [Repost]

Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple's SceneKit and SpriteKit by James Goodwill
English | 26 May 2017 | ISBN: 1484223098 | 232 Pages | PDF | 5.07 MB
Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple's SceneKit and SpriteKit

James Goodwill, Wesley Matlock, "Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple's SceneKit and SpriteKit"
2017 | 2nd edition | ISBN-10: 1484223098 | 208 pages | PDF | 5 MB

Getting Started with SpriteKit  eBooks & eLearning

Posted by readerXXI at May 28, 2017
Getting Started with SpriteKit

Getting Started with SpriteKit
by Jorge Jordan
English | 2016 | ISBN: 1785887335 | 222 Pages | True PDF | 3.6 MB
Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple's SceneKit and SpriteKit

Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple's SceneKit and SpriteKit by James Goodwill
English | 26 May 2017 | ISBN: 1484223098 | 232 Pages | PDF | 5.07 MB
Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple's SceneKit and SpriteKit

Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple's SceneKit and SpriteKit by James Goodwill
English | 26 May 2017 | ISBN: 1484223098 | 232 Pages | EPUB | 2.49 MB