Modeling a Character in 3DS Max (2nd Edition)
60.3 MB RAR | PDF | ISBN 155622088X | 602 Pages
Whether you're new to 3D Studio Max or you're an experienced developer working on your next game, Modeling a Character in 3DS Max will be an indispensable addition to your Max book collection. Paul Steed, modeler and animator of characters seen in id Software's Quake II and Quake III Arena, shows you all the tips, tricks, and techniques that have made him one of the industry's most recognized 3D artists. Paul Steed will teach you how to make a 3D character, look sexy and real. Essentially one long tutorial, this book chronicles the creation of a single character from concept to texture mapping.