Video Game Console

Game Institute - 3d Game Engine Programing, Video Game Console Design, C++ Modules 1 & 2 (Videos and Workbooks + Sample Files)

Game Institute - 3d Game Engine Programing, Video Game Console Design, C++ Modules 1 & 2 (Videos and Workbooks + Sample Files)
English | WMV | 640x480 | VC-1 495 Kbps 25.000 fps | WMA 64.0 Kbps 44.1 khz | 2 channels | 2.31 GB
Genre: Programming

To make great games, you need to know how game engines work under the hood. Develop industry-level 3D graphics and game engine expertise that will leave you ready to take on any project. With 3000+ pages of in-depth text and over 40 hours of detailed presentations, you'll soon be an expert at writing shaders, computing lighting, and programming high-performance engine code that uses spatial trees, potential visibility sets, and more to render high quality visuals in real-time.

The Black Art of Video Game Console Design  eBooks & eLearning

Posted by bookwyrm at May 4, 2012
The Black Art of Video Game Console Design

The Black Art of Video Game Console Design By Andre LaMothe
2005 | 984 Pages | ISBN: 0672328208 | scanned PDF | 494 MB

Lynda - RetroPie: Building a Video Game Console with Raspberry Pi  eBooks & eLearning

Posted by U.N.Owen at Jan. 31, 2017
Lynda - RetroPie: Building a Video Game Console with Raspberry Pi

Lynda - RetroPie: Building a Video Game Console with Raspberry Pi
Size: 204 MB | Duration: 0h 56m | Video: AVC (.mp4) 1280x720 15&30fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English

For fans of retro video games, having the ability to play all the classics on one machine is ideal.

Creating 8-bit Video Game Worlds in After Effects  eBooks & eLearning

Posted by ELK1nG at May 2, 2021
Creating 8-bit Video Game Worlds in After Effects

Creating 8-bit Video Game Worlds in After Effects
MP4 | Video: h264, 1280x720 | Audio: AAC, 44100 Hz
Language: English | Size: 1.46 GB | Duration: 1h 59m

In this ridiculously fun After Effects training course, join Adobe Certified Instructor Chad Perkins as we go through how to create 8-bit video game worlds styled after classic console games.
The Xbox 360 Uncloaked:: The Real Story Behind Microsoft's Next-Generation Video Game Console

The Xbox 360 Uncloaked:: The Real Story Behind Microsoft's Next-Generation Video Game Console
Lulu Press (2006-05-17) | ISBN: 0977784215 | 404 Pages | 4.6 MB | PDF

A fascinating insider's look at the evolution of the Xbox 360 and Microsoft's ambitious gamble to become a leading force in the multi-billion dollar video game industry. Through extensive interviews and unprecedented access, San Jose Mercury News Technology and Gaming Writer Dean Takahashi takes you behind the scenes as he reveals… The birth of the machine as seen through the eyes of the Xbox 360 engineers who designed it… Blow-by-blow coverage of the heated internal debates as senior Microsoft executives battle to define the future of the Xbox brand… The strategic chess moves as Bill Gates, Steve Ballmer, and company take risk after risk, trying to outmaneuver their archrivals for the brass ring: dominance of the incredibly lucrative video game market… Sony, Nintendo, Electronic Arts, the entire Microsoft Xbox 360 team, and the industry's most celebrated game developers – all of the major players are included in this captivating story.
Dean Takahashi - The Xbox 360 Uncloaked: The Real Story Behind Microsoft's Next-Generation Video Game Console (Repost)

Dean Takahashi - The Xbox 360 Uncloaked:
The Real Story Behind Microsoft's Next-Generation Video Game Console

Lulu Press | 2006 | ISBN: 0977784215 | Pages: 404 | PDF | 5.08 MB
Curious Video Game Machines: A Compendium of Rare and Unusual Consoles, Computers and Coin-Ops

Curious Video Game Machines: A Compendium of Rare and Unusual Consoles, Computers and Coin-Ops by Lewis Packwood
English | January 2, 2024 | ISBN: 139907377X | 240 pages | PDF | 46 Mb
Curious Video Game Machines: A Compendium of Rare and Unusual Consoles, Computers and Coin-Ops

Curious Video Game Machines: A Compendium of Rare and Unusual Consoles, Computers and Coin-Ops by Lewis Packwood
English | January 2, 2024 | ISBN: 139907377X | 240 pages | PDF | 46 Mb

Blender 3D: Learn To Create A Nintendo Switch Game Console  eBooks & eLearning

Posted by lucky_aut at Jan. 12, 2023
Blender 3D: Learn To Create A Nintendo Switch Game Console

Blender 3D: Learn To Create A Nintendo Switch Game Console
Duration: 43m | .MP4 1280x720, 30 fps(r) | AAC, 48000 Hz, 2ch | 429 MB
Genre: eLearning | Language: English

History of the Japanese Video Game Industry  eBooks & eLearning

Posted by IrGens at Aug. 11, 2023
History of the Japanese Video Game Industry

History of the Japanese Video Game Industry (Translational Systems Sciences) by Yusuke Koyama
English | June 3, 2023 | ISBN: 9819913411 | True EPUB | 293 pages | 19.99 MB